Browse this collection of AMD and partner technical conference presentations and learn more about VR, D3D12, LiquidVR™, heterogeneous computing, shaders, TressFX, gaming, rendering, video editing, GCN architecture and other developer tools and technologies. To browse recent conference materials, please visit GPUOpen.com.
IWOCL, Vienna Austria, April 19 – 21, 2016clSPARSE: A Vendor-Optimized Open Source Sparse BLAS Library Joseph Greathouse, Kent Knox, Kiran Varaganti and Mayank Daga (AMD) and Jakub Poła (University of Wrocław and Vratis, Ltd.) clSPARSE is a high-performance open source sparse BLAS library developed by AMD and Vratis, Ltd. This presentation discusses the benefits of clSPARSE and the algorithms it contains.
GDC 2016, San Francisco, CA, March 14-18
|Practical DirectX 12 – Programming Model and Hardware Capabilities||Gareth Thomas (AMD), Alex Dunn (NVIDIA)|
|Vulkan Fast Paths||Graham Sellers (AMD), Timothy Lottes (AMD), Matthaeus Chajdas (AMD)|
|Let Your Game Shine – Optimizing DirectX 12 and Vulkan Performance with AMD CodeXL||Doron Ofek (AMD)|
|Right on Queue: Advanced DirectX 12 Programming||Stephan Hodes (AMD), Dave Oldcorn (AMD), Dan Baker (Oxide)|
|D3D12 & Vulkan: Lessons Learned||Matthaeus Chajdas (AMD)|
|Advanced Techniques and Optimization of HDR Color Pipelines||Timothy Lottes (AMD)|
|LiquidVR™ Today and Tomorrow||Guennadi Riguer (AMD)|
|Multiplatform GPU Ray-Tracing Solutions With FireRender and FireRays||Takahiro Harada (AMD), Dmitry Kozlov (AMD)|
|GPUOpen – Unlocking Game Development with Open Source||Nicolas Thibieroz (AMD), Jason Stewart (AMD), Dmitry Kozlov (AMD), Doron Ofek (AMD), Jean-Normand Bucci (Eidos Montreal) + others|