Meet AMD FidelityFX™ Super Resolution 3

AMD FidelityFX™ Super Resolution 3 (FSR 3) technology uses a combination of super resolution temporal upscaling technology and frame generation to deliver a massive increase in framerates in supported games.

Current hot topics

HIP Ray Tracing (HIP RT) core is now open source!

AMD HIP Ray Tracing
The source code for the core of our easy-to-integrate ray tracing library for HIP is now available on GitHub.

Font and vector-art rendering with mesh shaders – Mesh shaders on AMD RDNA™ graphics cards

The third post in our mesh shaders series covers how to use primitive attributes to simplify font rendering with mesh shaders.

GDC 2024: Work graphs, mesh shaders, FidelityFX™, dev tools, CPU optimization, and more.

AMD at GDC 24 text with AMD together we advance game dev logo.
Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape!

Microsoft announces Agility SDK 1.613.0

Work graphs learning sample
Microsoft® Agility SDK 1.613.0 is out now including general availability of Work Graphs 1.0 and the GPU Upload Heaps feature.

Occupancy explained

In this blog post we will try to demystify what exactly occupancy is, which factors limit occupancy, and how to use tools to identify occupancy-limited workloads.

AMD FidelityFX Super Resolution 3 Unreal Engine plugin guide

Unreal Engine AMD FSR 3
Our AMD FidelityFX Super Resolution (FSR) 3 plugin guide for Unreal Engine guides you the installation and configuration process.

How do I become a graphics programmer? – A small guide from the AMD Game Engineering team

It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.

Introduction – Matrix Compendium

The GPUOpen Matrix Compendium covers how matrices are used in 3D graphics and implementations in host code and shading languages. It's a growing guide, so keep checking back!

Latest news from GPUOpen

GDC 2024: Work graphs and draw calls – a match made in heaven!

Advanced Graphics Summit. GPU Work Graphs: Welcome to the Future of GPU Programming text, on a backdrop of a city scene from the presentation.
Introducing "mesh nodes", which make draw calls an integral part of the work graph, providing a higher perf alternative to ExecuteIndirect dispatches.

AMD FidelityFX Super Resolution v3.0.4 plugin for Unreal Engine 5 available now

Unreal Engine AMD FSR 3
This update to our AMD FSR 3 UE5 plugin provides improved UI rendering quality with DX12, improved generation of reactive mask for translucent elements + small bug fixes. FSR 3 source also updated on GitHub.

Introducing Compressonator v4.5 with up to 20% improvement in Brotli-G compression

AMD Compressonator
Compressonator v4.5 introduces improved BC1-BC5 compression that reduces file sizes on average by 10%-15% using a new Brotli-G zip packaging feature, mipmap changes, ETC codec fixes, and more.

Introducing HIP RT v2.2

HIP Ray Tracing
With the release of v2.2, HIP RT now support multi-level instancing. Multi-level instancing can help to reduce memory requirements, allowing you to render large scenes with limited memory.

AMF v1.4.33 provides native DX12 encoding support, public Vulkan Khronos decoding extensions + more

AMD Advanced Media Framework
In addition, AMF on Linux can now be used with AMD Pro Vulkan and experimentally with RADV drivers. Download Advanced Media Framework now!

Introducing GPU Reshape – shader instrumentation for everyone

GPU Reshape integration workspace
GPU Reshape brings powerful features typical of CPU tooling to the GPU, providing validation of dynamic behaviour. Read on for all of the details.

Optimization and best practices – Mesh shaders on AMD RDNA™ graphics cards

The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders.

CPU profiling for Unity

This is a general guide focusing on CPU profiling for Unity, including which tools are useful for profiling and how to use these tools to find hotspots in your code.

With a seasonal frame of mind, in one fluid motion we’ve generated the AMD FSR 3 GitHub source code repo for gamedevs everywhere!

AMD FidelityFX Super Resolution 3 logo
We are very excited to announce the release of AMD FidelityFX Super Resolution 3 (FSR 3) technology on GPUOpen, complete with full source code for DirectX 12 and Unreal Engine 5.

Let’s talk about performance…

Building something amazing on DirectX®12 or Vulkan®? How about Unreal Engine?

Obviously you wouldn’t dream of shipping without reading our performance and optimization guides for Radeon, Ryzen, or Unreal Engine first!

Performance

Memory

Shaders

Ray tracing

We aim to provide developer tools that solve your problems.

To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.

AMD FidelityFX technologies

Our series of optimized, shader-based features aimed at improving rendering quality and performance.  

Our series of optimized, shader-based features aimed at improving rendering quality and performance.  

Now all available as part of the AMD FidelityFX SDK!

FidelityFX features are designed to be easy to integrate in Vulkan® or DirectX®.

We ship HLSL and/or GLSL versions of the effects to allow you to target any API.

AMD Radeon ProRender

Content creators are welcome on GPUOpen! 

Discover the AMD ProRender SDK and plugins for popular content creation tools.

Developing on Unreal Engine?

Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.

Let’s build better…

From managing memory with DirectX®12 or Vulkan®, to asking low-level questions of the driver, our extensive set of SDKs put you in the driving seat.

AMD GPUOpen

Just want to browse?

Have a look through our site directory to see just how much stuff we have!