This sample provides an example implementation of the Forward+ algorithm, which extends traditional forward rendering to support high numbers of dynamic lights while maintaining performance. 

It utilizes a Direct3D® 11 compute shader (DirectCompute 5.0) to divide the screen into tiles and quickly cull lights against those tiles, resulting in per-tile light lists for the forward pixel shader.

Requirements

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer).
  • 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10.
  • Visual Studio® 2012, Visual Studio® 2013, or Visual Studio® 2015.