GPUParticles11 DirectX 11 SDK Sample

SDKs & Libraries

GPUParticles11 DirectX 11 SDK Sample screenshot

This sample demonstrates how to implement a simple GPU-based particle system. It also shows how to perform depth buffer collisions as well as sorting the particles on the GPU for correct blending of rasterized billboards. The sample also shows an alternative technique to rasterization that leverages DirectCompute to render the particles in tiles in a compute shader.

Prerequisites

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
  • 64-bit Windows® 7 (SP1 with the Platform Update), Windows 8.1, or Windows 10
  • Visual Studio 2012, Visual Studio 2013, or Visual Studio 2015

Resources