AMD LiquidVR MultiView Rendering in Serious Sam VR

AMD LiquidVR MultiView Rendering in Serious Sam VR with the GPU Services (AGS) Library AMD’s MultiView Rendering feature reduces the number of duplicated object draw …

AGS 5.0 – Shader Compiler Controls

With the launch of AGS 5.0 developers now have access to the shader compiler control API.  Here’s a quick summary of the how and why…. Background …

AMD GPU Services, an introduction

If you have supported Crossfire™ or Eyefinity™ in your previous titles, then you have probably already used our AMD GPU Services (AGS) library.  A lot of …