TrueAudio Next Demo and Paper at GameSoundCon

In 2016, AMD brought TrueAudio Next to GameSoundCon. GameSoundCon was held Sept 27-28 at the Millennium Biltmore Hotel in Los Angeles. GameSoundCon caters to game …

Leveraging asynchronous queues for concurrent execution

Understanding concurrency (and what breaks it) is extremely important when optimizing for modern GPUs. Modern APIs like DirectX® 12 or Vulkan™ provide the ability to …

Anatomy Of The Total War Engine: Part IV

Happy Warhammer Wednesday! This week Creative Assembly’s Lead Graphics Programmer Tamas Rabel talks about how Total War: Warhammer utilized asynchronous compute to extract some extra …

ROCm, Do You Speak My Language?

The open-source ROCm stack offers several programming-language choices. Overall, the goal is to give you a range of tools to help solve the problem at …

Maxing out GPU usage in nBodyGravity

Today we’re going to take a look at how asynchronous compute can help you to get the maximum out of a GPU. I’ll be explaining …