AGS 5.0 – Shader Compiler Controls

With the launch of AGS 5.0 developers now have access to the shader compiler control API.  Here’s a quick summary of the how and why…. Background …

AMD Driver Symbol Server

When opening a 64-bit crash dump you will find that you will not necessarily get a sensible call stack. This is because 64-bit crash dumps …

Vulkan Device Memory

EDIT: 2016/08/08 – Added section on Targeting Low-Memory GPUs This post serves as a guide on how to best use the various Memory Heaps and …

AMD GPU Services, an introduction

If you have supported Crossfire™ or Eyefinity™ in your previous titles, then you have probably already used our AMD GPU Services (AGS) library.  A lot of …