Capsaicin and Cream developer talks at GDC 2017

Introduction Shortly after our Capsaicin and Cream event at GDC this year where we unveiled Radeon RX Vega, we hosted a developer-focused event designed to …

Leveraging asynchronous queues for concurrent execution

Understanding concurrency (and what breaks it) is extremely important when optimizing for modern GPUs. Modern APIs like DirectX® 12 or Vulkan™ provide the ability to …

AMD GCN Assembly: Cross-Lane Operations

Cross-lane operations are an efficient way to share data between wavefront lanes. This article covers in detail the cross-lane features that GCN3 offers.  I’d like …

Anatomy Of The Total War Engine: Part III

It’s Wednesday, so we’re continuing with our series on Total War: Warhammer. Here’s Tamas Rabel again with some juicy details about how Creative Assembly brought …

Anatomy Of The Total War Engine: Part II

We’re back again on this fine Warhammer Wednesday with more from Tamas Rabel, Lead Graphics Programmer on the Total War series. In last week’s post …

Vulkan Device Memory

EDIT: 2016/08/08 – Added section on Targeting Low-Memory GPUs This post serves as a guide on how to best use the various Memory Heaps and …

Performance Tweets Series: Root signature & descriptor sets

Before Direct3D® 12 and Vulkan™, resources were bound to shaders through a “slot” system. Some of you might remember when hardware did have only very …

The Art of AMDGCN Assembly: How to Bend the Machine to Your Will

The ability to write code in assembly is essential to achieving the best performance for a GPU program. In a previous blog we described how …

ROCm with Rapid Harmony : Optimizing HSA Dispatch

We previously looked at how to launch an OpenCL™ kernel using the HSA runtime. That example showed the basics of using the HSA Runtime. Here we’ll …

ROCm With Harmony: Combining OpenCL, HCC, and HSA in a Single Program

Introduction In a previous blog we discussed the different languages available on the ROCm platform.  Here we’ll show you how to combine several of these …