AMD LiquidVR MultiView Rendering in Serious Sam VR

AMD LiquidVR MultiView Rendering in Serious Sam VR with the GPU Services (AGS) Library AMD’s MultiView Rendering feature reduces the number of duplicated object draw …

Implementing LiquidVR™ Affinity Multi-GPU support in Serious Sam VR

This blog is guest authored by Croteam developer Karlo Jez and he will be giving us a detailed look at how Affinity Multi-GPU support was …

AMD TrueAudio Next and CU Reservation – What is the Context?

As noted in my previous blog, new innovations in virtual reality have spearheaded a renewed interest in audio processing, and many new as well as …

The Importance of Audio in VR

Audio Must be Consistent With What You See Virtual reality demands a new way of thinking about audio processing. In the many years of history …

GDC 2016 Presentations Available

The Game Developer Conference 2016 was an event of epic proportions. Presentations, tutorials, round-tables, and the show floor are only one part of the story …