The Radeon Loom Stitching Pipeline

I’m Mike Schmit, Director of Software Engineering with the Radeon Technologies Group at AMD. I’m leading the development of a new open-source 360-degree video-stitching framework …

Compressonator v2.3 Release Delivers ASTC, ETC2 Codec Support and GPU Rendered Image Views

Compressonator is a set of tools to allow artists and developers to more easily create compressed texture image assets and easily visualize the quality impact …

Turbocharge your Graphics and GPU Compute Applications with GPUPerfAPI

Achieving high performance from your Graphics or GPU Compute applications can sometimes be a difficult task. There are many things that a shader or kernel …

Fetching From Cubes and Octahedrons

For GPU-side dynamically generated data structures which need 3D spherical mappings, two of the most useful mappings are cubemaps and octahedral maps. This post explores …

ROCm: Platform For A New Era of Heterogeneous in HPC and Ultrascale Computing

The ROCm Platform Deliver on the Vison of the  Boltzmann Initiative,  Bringing a New Opportunities in GPU Computing Research On November 16th, 2015, the Radeon Technology …

Up and Running with CodeXL Analyzer CLI

About CodeXL Analyzer CLI CodeXL Analyzer CLI is an offline compiler and performance analysis tool for OpenCL™ kernels, DirectX® shaders and OpenGL® shaders. Using CodeXL …