Radeon GPU Profiler 1.0

Introduction and thanks Effective GPU performance analysis is a more complex proposition for developers today than it ever has been, especially given developments in how …

Vulkan Memory Allocator 1.0

Full application control over GPU memory is one of the major differentiating features of the newer explicit graphics APIs such as Vulkan® and Direct3D® 12. …

DirectX12 Hardware Counter Profiling with Microsoft PIX and the AMD Plugin

The AMD Developer Tools team is thrilled to announce the availability of the AMD plugin for Microsoft’s PIX for Windows tool. PIX is a performance …

Profiling video memory with Windows Performance Analyzer

Budgeting, measuring and debugging video memory usage is essential for the successful release of game titles on Windows. As a developer, this can be efficiently achieved with the …

Blazing CodeXL 2.2 is here!

A new release of the CodeXL open-source developer tool is out! Here’s the hot new stuff in this release: New platforms support Support Linux systems …

CodeXL 2.1 is out and Searing hot with Vulkan

A new CodeXL release is out! For the first time the AMD Developer Tools group worked on this release on the CodeXL GitHub public repository, …

CodeXL 2.0 is Here and Open Source

CodeXL major release 2.0 is out! It is chock-full of new features and a drastic change in the CodeXL development model: CodeXL is now open …

Getting Up to Speed on the CodeXL GPU Profiler with Radeon Open Compute

With the announcement of the Boltzmann Initiative and the recent releases of ROCK and ROCR, AMD has ushered in a new era of Heterogeneous Computing. …

Using the Vulkan™ Validation Layers

Vulkan™ provides unprecedented control to developers over generating graphics and compute workloads for a wide range of hardware, from tiny embedded processors to high-end workstation GPUs with wildly different …

Up and Running with CodeXL Analyzer CLI

About CodeXL Analyzer CLI CodeXL Analyzer CLI is an offline compiler and performance analysis tool for OpenCL™ kernels, DirectX® shaders and OpenGL® shaders. Using CodeXL …