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This session will cover the collaboration between AMD and Ubisoft on Far Cry 6 implementing Hybrid Raytraced Reflections.
This talk will cover what Hybrid Reflections are, how Far Cry 6 implemented them, and how AMD and Ubisoft worked together to optimize it for a wide range of GPUs.
Stephanie will go over the technique and many of the implementation challenges that were solved along the way while Ihor will cover recommendations to get maximum performance.
The session will conclude with information on the AMD GPUOpen Hybrid Reflections sample which implements the technique and can be used by developers to try the technique out today.
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