OCAT – Licenses (OCAT manual)
Licenses MIT License Copyright (c) 2018 Advanced Micro Devices, Inc. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a
Licenses MIT License Copyright (c) 2018 Advanced Micro Devices, Inc. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a
The machine learning ecosystem is quickly exploding and this article is designed to assist data scientists/ML practitioners get their machine learning environments up and running on AMD GPUs.
We are very excited to announce the release of AMD FidelityFX Super Resolution 3 (FSR 3) technology on GPUOpen, complete with full source code for DirectX 12 and Unreal Engine 5.
With the integration of AMD FidelityFX™ Super Resolution 3 into games, we’re sharing even more technical details for developers.
It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.
A new focus on USD and MaterialX workflows, including our brand new MaterialX library, and updates to our Radeon ProRender plug-ins.
With specific hardware acceleration features implemented, content creators can accelerate their rendering using AMD Radeon™ RX 6000 Series graphics cards with Radeon™ ProRender 2.0.
One of our Developer Technology Engineers, Lou Kramer, talks about the journey to start her career with AMD, what she actually does, and how she finds being a woman in engineering.
Cross-lane operations are an efficient way to share data between wavefront lanes. This article covers in detail the cross-lane features that GCN3 offers.
Part 4 of a series of posts on AMD FreeSync™ Premium Pro Technology. Here, we look at how to enable FreeSync Premium Pro with all next gen graphics APIs.
The AMD FidelityFX SDK is now available! The SDK is AMD FidelityFX graphics middleware helping you to integrate AMD FidelityFX features into your games without any hassle.
HIP RT is a ray tracing library for HIP, making it easy to write ray tracing applications in HIP.