Compressonator is a set of tools to allow artists and developers to more easily create compressed texture assets or model mesh optimizations, and easily visualize the quality impact of various compression and rendering technologies. It consists of a GUI application, a command-line application, and an SDK for easy integration into a developer tool chain.
Compressonator supports Microsoft Windows®, Linux, and MacOS® builds.
With the latest Windows® build, users can run CMP_Core encoders on any GPU that supports OpenCL™ and DirectX® Compute.
The Compressonator GUI application and command line tool has been updated with options to compress textures using BCn codecs on the GPU with analysis views and performance logs.
The core API is been used in RenderDoc to produce thumbnails for DDS images.
Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.
Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!
Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!
Brotli-G is an open-source compression/decompression standard for digital assets (based on Brotli) that is compatible with GPU hardware.