D3D12 Memory Allocator 1.0.0

In July 2017 we released first public version of Vulkan Memory Allocator. Since then the library is in ongoing development, got few major releases, one …

New Vulkan® Extensions in Driver 19.6.2

On Monday 17th of June we released new version of our graphics driver – 19.6.2. With it we added support for 5 new Vulkan® extensions. …

AMD at Digital Dragons and Vulkanised Conference

The job of our worldwide developer technology engineers team is to directly help game developers to optimize their games, but also to educate developers by …

Understanding Vulkan objects

An important part of learning the Vulkan API – just like any other API – is to understand what types of objects are defined in it, what they represent and how they relate to each other. To help with this, we’ve created a diagram that shows all of the Vulkan objects and some of their relationships, especially the order in which you create one from another.