Radeon GPU Profiler 1.5.1

Radeon GPU Profiler 1.5 We previewed the main RGP 1.5 features at GDC 2019 late last month, but didn’t set the release free because it …

GDC 2019 Presentation Links

If you weren’t able to attend GDC this year to catch the Advanced Graphics Techniques Tutorial Day and our Sponsored Sessions in person, or you …

OCAT 1.4

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU …

Radeon GPU Analyzer 2.1

Radeon GPU Analyzer (RGA) is our offline compiler and integrated code analysis tool, supporting the high-level shading and kernel languages that are consumed by DirectX® …

GDC 2019 Presentations

San Francisco is the destination for the Game Developers Conference again in 2019, hosting our fine industry at the Moscone Center, March 19th to 23rd. …

Vulkan Memory Allocator 2.2

Introduction Vulkan Memory Allocator (VMA) is our single-header STB-like library for easily and efficiently managing memory allocation for your Vulkan games and applications. The last …

OCAT 1.3

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU …

Radeon GPU Profiler 1.4

Radeon GPU Profiler 1.4 While the G in GPU stands for graphics, there are also popular SIMD programming models and associated APIs that map well …

AMD GPU Services 5.3.0

The AMD GPU Services (AGS) library provides game and application developers with the ability to query information about installed AMD GPUs and their driver, in …

Optimize your engine using compute @ 4C Prague 2018

Organised by the fine folks at Wargaming, the 4C conference was held in Prague over 2 days in early October this year, bringing attendees and …