Decoding Radeon Vulkan versions

There are traditionally just two hard problems in computer science — naming things, cache invalidation, and off-by-1 errors — but I’ve long thought that there …

Porting your engine to Vulkan or DX12

Adam Sawicki, a member of AMD RTG’s Game Engineering team, has spent the best part of a year assisting one of the world’s biggest game …

Understanding GPU context rolls

If you’ve ever heard the term “context roll” in the context of AMD GPUs — I’ll do that a lot in this post, sorry in …

GDC 2018 Presentation Links

With GDC 2018 done and dusted, we thought it’d be valuable to reemphasise that all of the presented content from the Advanced Graphics Techniques Tutorial …

AMD GPU Services 5.2.0

The AMD GPU Services (AGS) library provides game and application developers with the ability to query information about installed AMD GPUs and their driver, in …

Radeon GPU Profiler 1.2

Radeon GPU Profiler 1.2 At GDC 2018 we talked about a new version of RGP that would interoperate with RenderDoc, allowing the two tools to …

GDC 2018 Presentations

If you’re into the state of the art in games, especially real-time gaming graphics, your eyes will undoubtedly be on Moscone Center in San Francisco, …

Radeon GPU Profiler 1.1.1

Radeon GPU Profiler 1.1.1 With GDC 2018 getting ever closer, we wanted to get one last minor release of RGP out before things get hectic …

Radeon GPU Profiler 1.1.0

Radeon GPU Profiler 1.1.0 It feels like just last week that we released Radeon GPU Profiler (RGP) 1.0.3 but my calendar says almost 2 months …

Radeon GPU Profiler 1.0.3

Radeon GPU Profiler 1.0.3 A couple of months on from the release of 1.0.2, we’ve fully baked and sliced 1.0.3 for your low-level DX12- and …