GDC 2018 Presentations

If you’re into the state of the art in games, especially real-time gaming graphics, your eyes will undoubtedly be on Moscone Center in San Francisco, …

Radeon GPU Profiler 1.1.1

Radeon GPU Profiler 1.1.1 With GDC 2018 getting ever closer, we wanted to get one last minor release of RGP out before things get hectic …

Radeon GPU Profiler 1.1.0

Radeon GPU Profiler 1.1.0 It feels like just last week that we released Radeon GPU Profiler (RGP) 1.0.3 but my calendar says almost 2 months …

Radeon GPU Profiler 1.0.3

Radeon GPU Profiler 1.0.3 A couple of months on from the release of 1.0.2, we’ve fully baked and sliced 1.0.3 for your low-level DX12- and …

AMD GPU Services 5.1.1

The AMD GPU Services (AGS) library provides game and application developers with the ability to query information about installed AMD GPUs and their driver, in …

CPU core count detection on Windows

Due to architectural differences between Zen and our previous processor architecture, Bulldozer, developers need to take care when using the Windows® APIs for processor and core enumeration. …

Stable barycentric coordinates

The AMD GCN Vulkan extensions allow developers to get access to some additional functionalities offered by the GCN architecture which are not currently exposed in the Vulkan API. One of these is the ability to access the barycentric coordinates at the fragment-shader level.

Radeon GPU Profiler 1.0.2

Thanks (again!) Before we dive into a run over the release notes for the 1.0.2 release of Radeon GPU Profiler, we’d like to thank everyone …

AMD Vega Instruction Set Architecture documentation

Understanding the instruction-level capabilities of any processor is a worthwhile endeavour for any developer writing code for it, even if the instructions that get executed …

Radeon GPU Profiler 1.0

Introduction and thanks Effective GPU performance analysis is a more complex proposition for developers today than it ever has been, especially given developments in how …