Vulkan Memory Allocator 2.2

Introduction Vulkan Memory Allocator (VMA) is our single-header STB-like library for easily and efficiently managing memory allocation for your Vulkan games and applications. The last …

OCAT 1.3

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU …

Radeon GPU Profiler 1.4

Radeon GPU Profiler 1.4 While the G in GPU stands for graphics, there are also popular SIMD programming models and associated APIs that map well …

AMD GPU Services 5.3.0

The AMD GPU Services (AGS) library provides game and application developers with the ability to query information about installed AMD GPUs and their driver, in …

Optimize your engine using compute @ 4C Prague 2018

Organised by the fine folks at Wargaming, the 4C conference was held in Prague over 2 days in early October this year, bringing attendees and …

Radeon GPU Profiler 1.3.1

Radeon GPU Profiler 1.3.1 RGP 1.3.1 is a hotfix release to keep compatibility with an upcoming Radeon Adrenalin Edition graphics driver. That driver descends from …

OCAT 1.2

OCAT, our open source capture and analytics tool, has come a really long way since the 1.1 release around this time last year. The focus …

Vulkan Memory Allocator 2.1

Introduction We released Vulkan Memory Allocator 1.0 (VMA) back in July last year, but we’ve been remiss in posting about the progress of the library …

Radeon GPU Profiler 1.3

Radeon GPU Profiler 1.3 First, happy birthday to RGP! We released 1.0 publicly almost exactly a year ago at the time of writing, something I’ve …

Decoding Radeon Vulkan versions

There are traditionally just two hard problems in computer science — naming things, cache invalidation, and off-by-1 errors — but I’ve long thought that there …