<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>AMD GPUOpen</title><description>Gaming and graphics technologies from AMD</description><link>https://gpuopen.com/</link><atom:link href="https://gpuopen.com/feed.xml" rel="self" type="application/rss+xml"/><item><title>Ray tracing massive amounts of animated geometry using tetrahedral cages</title><link>https://gpuopen.com/learn/ray-tracing-massive-amounts-animated-geometry/</link><guid isPermaLink="true">https://gpuopen.com/learn/ray-tracing-massive-amounts-animated-geometry/</guid><description>Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, grass, and crowds.</description><pubDate>Wed, 22 Jul 2026 13:00:00 GMT</pubDate><media:content type="image/jpeg" width="1280" height="720" medium="image" url="https://gpuopen.com/_astro/rt_massive_teaser_gamma_featured.C4yHI1jh.jpg"/><enclosure url="https://gpuopen.com/_astro/rt_massive_teaser_gamma_featured.C4yHI1jh.jpg" type="image/jpeg"/><category>microsoft-agility-sdk</category><category>microsoft-directx</category><category>architecture</category><category>game-development</category><category>graphics-apis</category><category>memory</category><category>optimization</category><category>performance</category><category>raytracing</category><category>research</category><category>technical-articles</category></item><item><title>Post-mortem GPU crash debugging with LLMs</title><link>https://gpuopen.com/learn/post-mortem-gpu-crash-debugging-with-llms/</link><guid isPermaLink="true">https://gpuopen.com/learn/post-mortem-gpu-crash-debugging-with-llms/</guid><description>The new AMD RGD MCP Server connects LLM agents to AMD&apos;s GPU crash analysis pipeline, turning a single prompt into root-cause analysis and source-code fix suggestions.</description><pubDate>Tue, 14 Jul 2026 12:00:00 GMT</pubDate><media:content type="image/jpeg" width="1280" height="720" medium="image" url="https://gpuopen.com/_astro/gpu_crash_debug_llm_featured.HFp4Dy93.jpg"/><enclosure url="https://gpuopen.com/_astro/gpu_crash_debug_llm_featured.HFp4Dy93.jpg" type="image/jpeg"/><category>gpu-open-tools</category><category>gpuopen-third-party</category><category>microsoft</category><category>radeon-developer-tool-suite</category><category>radeon-gpu-detective</category><category>getting-started</category><category>graphics-apis</category><category>memory</category><category>ml</category><category>technical-articles</category><category>tools</category></item><item><title>AMD FSR Upscaling 4.1 RDNA 3 Support Now Available in FSR SDK 2.3 Update</title><link>https://gpuopen.com/learn/amd-fsr-sdk-2-3-blog/</link><guid isPermaLink="true">https://gpuopen.com/learn/amd-fsr-sdk-2-3-blog/</guid><description>AMD FSR &quot;Redstone&quot; SDK 2.3 brings ML-powered FSR Upscaling 4.1.1 to AMD Radeon RX 7000 Series GPUs, along with Frame Generation 4.0.1 and Ray Regeneration 1.2 improvements for RDNA 4 GPUs.</description><pubDate>Wed, 24 Jun 2026 19:07:00 GMT</pubDate><media:content type="image/png" width="1280" height="720" medium="image" url="https://gpuopen.com/_astro/featured_white_amd_fsr_sdk.CSz0w4hi.png"/><enclosure url="https://gpuopen.com/_astro/featured_white_amd_fsr_sdk.CSz0w4hi.png" type="image/png"/><category>amd-fsr-framegeneration</category><category>amd-fsr-rayregeneration</category><category>amd-fsr-sdk</category><category>amd-fsr-upscaling</category><category>gpu-open-effects</category><category>denoising</category><category>game-development</category><category>product-blogs</category><category>raytracing</category><category>rdna</category><category>redstone</category><category>super-resolution</category></item><item><title>New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture</title><link>https://gpuopen.com/learn/radeon-developer-tool-suite-shader-source-code/</link><guid isPermaLink="true">https://gpuopen.com/learn/radeon-developer-tool-suite-shader-source-code/</guid><description>The new AMD Radeon Developer Tool Suite release delivers RGP 2.7 with shader source code viewing, instruction‑level divergence metrics, and Extended PIX Marker support, expanded hardware compatibility, and updates across RGD, RRA, RMV, RGA, and RDP.</description><pubDate>Thu, 11 Jun 2026 16:26:00 GMT</pubDate><media:content type="image/jpeg" width="1280" height="720" medium="image" url="https://gpuopen.com/_astro/rdts_pix_marker_update_featured.BwSPmF-Q.jpg"/><enclosure url="https://gpuopen.com/_astro/rdts_pix_marker_update_featured.BwSPmF-Q.jpg" type="image/jpeg"/><category>driver</category><category>gpu-open-tools</category><category>gpuopen-other-amd</category><category>microsoft</category><category>microsoft-agility-sdk</category><category>microsoft-directx</category><category>radeon-developer-panel</category><category>radeon-developer-tool-suite</category><category>radeon-gpu-analyzer</category><category>radeon-gpu-detective</category><category>radeon-gpu-profiler</category><category>radeon-memory-visualizer</category><category>radeon-raytracing-analyzer</category><category>graphics-apis</category><category>memory</category><category>optimization</category><category>performance</category><category>product-blogs</category><category>profiling</category><category>raytracing</category><category>technical-articles</category><category>tools</category></item><item><title>WMMA guide for AMD RDNA 4 architecture GPUs - part 3</title><link>https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-3/</link><guid isPermaLink="true">https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-3/</guid><description>Learn how to implement fast in-register matrix transpose on AMD RDNA™ 4 architecture GPUs with a WMMA-based identity trick, delivering a lightweight, memory-free alternative proven in Llama.cpp.</description><pubDate>Tue, 02 Jun 2026 19:02:00 GMT</pubDate><media:content type="image/jpeg" width="1280" height="720" medium="image" url="https://gpuopen.com/_astro/wmma_rdna4_pt3_featured.ClZjn8Mn.jpg"/><enclosure url="https://gpuopen.com/_astro/wmma_rdna4_pt3_featured.ClZjn8Mn.jpg" type="image/jpeg"/><category>hip</category><category>architecture</category><category>getting-started</category><category>hip</category><category>maths</category><category>memory</category><category>ml</category><category>optimization</category><category>performance</category><category>rdna</category><category>technical-articles</category></item><item><title>WMMA guide for AMD RDNA 4 architecture GPUs - part 2</title><link>https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-2/</link><guid isPermaLink="true">https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-2/</guid><description>Achieve peak AMD RDNA™ 4 architecture memory bandwidth for low-precision GEMM by fusing WMMA to double the K dimension, enabling 128-bit loads for FP8/INT8, and matching hipBLAS results bit-for-bit.</description><pubDate>Tue, 02 Jun 2026 19:01:00 GMT</pubDate><media:content type="image/jpeg" width="1280" height="720" medium="image" url="https://gpuopen.com/_astro/wmma_rdna4_pt2b_featured.CdSF_7ru.jpg"/><enclosure url="https://gpuopen.com/_astro/wmma_rdna4_pt2b_featured.CdSF_7ru.jpg" type="image/jpeg"/><category>hip</category><category>architecture</category><category>getting-started</category><category>hip</category><category>maths</category><category>memory</category><category>ml</category><category>optimization</category><category>performance</category><category>rdna</category><category>technical-articles</category></item><item><title>WMMA guide for AMD RDNA 4 architecture GPUs - part 1</title><link>https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-1/</link><guid isPermaLink="true">https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-1/</guid><description>Practical guide to fusing GEMMs on AMD RDNA™ 4 architecture, covering WMMA layout, a transpose-by-swapping A/B technique, HIP sample code, and hipBLAS-verified results used in Llama.cpp.</description><pubDate>Tue, 02 Jun 2026 19:00:00 GMT</pubDate><media:content type="image/jpeg" width="1280" height="720" medium="image" url="https://gpuopen.com/_astro/wmma_rdna4_pt1b_featured.DzaFBi3a.jpg"/><enclosure url="https://gpuopen.com/_astro/wmma_rdna4_pt1b_featured.DzaFBi3a.jpg" type="image/jpeg"/><category>hip</category><category>architecture</category><category>getting-started</category><category>hip</category><category>maths</category><category>memory</category><category>ml</category><category>optimization</category><category>performance</category><category>rdna</category><category>technical-articles</category></item><item><title>Announcing AMD Schola v2.1: state trees, scale, and a richer training stack</title><link>https://gpuopen.com/learn/announcing-schola-v2-1/</link><guid isPermaLink="true">https://gpuopen.com/learn/announcing-schola-v2-1/</guid><description>AMD Schola v2.1 deepens Unreal Engine integration, adding StateTree support, Kubernetes-oriented distributed training, stronger Minari workflows, and much more to streamline training and inference at scale.</description><pubDate>Tue, 19 May 2026 06:04:00 GMT</pubDate><media:content type="image/jpeg" width="1280" height="720" medium="image" url="https://gpuopen.com/_astro/schola-2-1-featured.BTHZI3lM.jpg"/><enclosure url="https://gpuopen.com/_astro/schola-2-1-featured.BTHZI3lM.jpg" type="image/jpeg"/><category>gpu-open-sdks</category><category>gpuopen-third-party</category><category>schola</category><category>unreal</category><category>game-development</category><category>getting-started</category><category>ml</category><category>product-blogs</category><category>technical-articles</category><category>tools</category></item><item><title>AMD DGF: An Open Geometry Compression Standard</title><link>https://gpuopen.com/learn/amd-dgf-an-open-geometry-compression-standard/</link><guid isPermaLink="true">https://gpuopen.com/learn/amd-dgf-an-open-geometry-compression-standard/</guid><description>AMD is partnering with Samsung on a multivendor Vulkan extension for Dense Geometry Format (DGF) to help enable dramatically smaller geometry, reduced memory/latency for ray-traced real‑time 3D, and easier engine integration.</description><pubDate>Thu, 07 May 2026 20:51:00 GMT</pubDate><media:content type="image/png" width="1280" height="720" medium="image" url="https://gpuopen.com/_astro/featured-dgf-blog.B1KuAYhx.png"/><enclosure url="https://gpuopen.com/_astro/featured-dgf-blog.B1KuAYhx.png" type="image/png"/><category>dense-geometry-format</category><category>gpu-open-sdks</category><category>third-party-apis</category><category>vulkan</category><category>compression</category><category>game-development</category><category>graphics-apis</category><category>memory</category><category>optimization</category><category>performance</category><category>product-blogs</category><category>raytracing</category><category>research</category><category>technical-articles</category><category>tools</category></item><item><title>Introducing AMD DGF SuperCompression</title><link>https://gpuopen.com/learn/introducing-amd-dgf-supercompression/</link><guid isPermaLink="true">https://gpuopen.com/learn/introducing-amd-dgf-supercompression/</guid><description>AMD DGF SuperCompression (DGFS) cuts DGF geometry file sizes while preserving exact block reconstruction and enabling fast decode to either DGF blocks or conventional meshlets for cross-device deployment.</description><pubDate>Thu, 07 May 2026 14:37:00 GMT</pubDate><media:content type="image/jpeg" width="1280" height="720" medium="image" url="https://gpuopen.com/_astro/amd_dgf_supercompression_featured.CSXwcWXk.jpg"/><enclosure url="https://gpuopen.com/_astro/amd_dgf_supercompression_featured.CSXwcWXk.jpg" 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