GetLevel
Gets the current anisotropic filtering level on a GPU.
Syntax
ADLX_RESULT GetLevel (ADLX_ANISOTROPIC_FILTERING_LEVEL * currentLevel)
Parameters
-
[out]
currentLevel ADLX_ANISOTROPIC_FILTERING_LEVEL* The pointer to a variable where the current anisotropic filtering level is returned.
Return Value
If the current anisotropic filtering level is successfully returned, ADLX_OK is returned.
If the current anisotropic filtering level is not successfully returned, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Additional Info
Anisotropic filtering improves texture quality in most 3D applications on surfaces that appear far away or at odd angles – such as roads or trees – at the cost of some frame rate performance.
Only affects DirectX® 9 applications.
Requirements
Header |
include “I3DSettings.h” |
Minimum version |
1.0 |