SetLevel 

Sets the tessellation level on a GPU.

Syntax 

Parameters 

  1. [in] level ADLX_TESSELLATION_LEVEL The new tessellation level.

Return Value 

If the tessellation level is successfully set, ADLX_OK is returned.

If the tessellation level is not successfully set, an error code is returned.

Refer to ADLX_RESULT for success codes and error codes.

Additional Info 

Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.

Requirements 

Header

include “I3DSettings.h”

Minimum version

1.0