Sets the tessellation level on a GPU.
ADLX_RESULT SetLevel (ADLX_TESSELLATION_LEVEL level)
[in]level ADLX_TESSELLATION_LEVEL The new tessellation level.
If the tessellation level is successfully set, ADLX_OK is returned.
If the tessellation level is not successfully set, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.