GpaContinueSampleOnCommandList

Syntax

Copied!

GpaStatus GpaContinueSampleOnCommandList(
    GpaUInt32 src_sample_id,
    GpaCommandListId primary_command_list_id);

Description

Continues a sample from one primary command list on to another primary command list. This function is only supported for DirectX 12 and Vulkan. Normally samples must be started and ended on the same command list. Using this function, samples can be started on one primary command list and continued/ended on another primary command list, allowing a single sample to span more than one command list.

Parameters

Name

Description

src_sample_id

The sample id of the sample being continued on a different command list.

primary_command_list_id

Unique identifier of a previously-created primary command list on which the sample is continuing.

Return value

Return value

Description

kGpaStatusOk

The sample was successfully continued on the specified command list.

kGpaStatusErrorGpaNotInitialized

GPA was not initialized. Call GpaInitialize before all other entrypoints.

kGpaStatusErrorNullPointer

The supplied primary_command_list_id parameter is NULL.

kGpaStatusErrorCommandListNotFound

The supplied primary_command_list_id parameter was not recognized as a previously-created command list identifier.

kGpaStatusErrorSampleNotFound

The specified sample was not found.

kGpaStatusErrorApiNotSupported

This function is not supported for the current API. Only DirectX 12 and Vulkan support this API.

kGpaStatusErrorFailed

The sample could not be continued on the specified command list.

kGpaStatusErrorException

Exception occurred.

Related pages

Looking for more documentation on GPUOpen?

AMD GPUOpen software blogs

Our handy software release blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.

GPUOpen Manuals

Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNAâ„¢ 2 GPUs, AMD Ryzenâ„¢ CPUs, and so much more.

Getting started: AMD GPUOpen software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

AMD GPUOpen Getting Started Development and Performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!

AMD GPUOpen Technical blogs

Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.

Find out more about our software!

AMD GPUOpen Effects - AMD FidelityFX technologies

Create wonder. No black boxes. Meet the AMD FidelityFX SDK!

AMD GPUOpen Samples

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

AMD GPUOpen developer SDKs

Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

AMD GPUOpen Developer Tools

Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!