BallShooter
The BallShooter environment features a rotating turret that learns to aim and shoot at randomly moving targets. The agent can rotate in either direction, and detects the targets by using a cone shaped ray-cast.
To build the BallShooter environment from scratch, you can follow the guide available at Building Ball Shooter
Num Agents |
1 |
Observation Space |
DictSpace({‘Ray_Num_10_Deg_120,00_Max_4096,00_ECC_WorldStatic_Tags_Target’: make_ray_cast_space(10,1,4096)}) |
Action Space |
DictSpace({‘BallShooter’: DiscreteSpace(2), ‘DiscreteRotationActuator’: DiscreteSpace(3) }) |
Num Vectorized Copies |
Not Supported |