AMD Vega ISA (Instruction Set Architecture) documentation

Understanding the instruction-level capabilities of any processor is a worthwhile endeavour for any developer writing code for it, even if the instructions that get executed …

AGS 5.0 – Shader Compiler Controls

With the launch of AGS 5.0 developers now have access to the shader compiler control API.  Here’s a quick summary of the how and why…. Background …

Performance Tweets Series: Shaders, Threading, Compiling

Welcome back to our performance & optimization series. Today, we’ll be looking more closely at shaders. On the surface, it may look as if they …

Fetching From Cubes and Octahedrons

For GPU-side dynamically generated data structures which need 3D spherical mappings, two of the most useful mappings are cubemaps and octahedral maps. This post explores …

Up and Running with CodeXL Analyzer CLI

About CodeXL Analyzer CLI CodeXL Analyzer CLI is an offline compiler and performance analysis tool for OpenCL™ kernels, DirectX® shaders and OpenGL® shaders. Using CodeXL …