Radeon GPU Profiler 1.0.2

Thanks (again!) Before we dive into a run over the release notes for the 1.0.2 release of Radeon GPU Profiler, we’d like to thank everyone …

Radeon GPU Profiler 1.0

Introduction and thanks Effective GPU performance analysis is a more complex proposition for developers today than it ever has been, especially given developments in how …

Profiling video memory with Windows Performance Analyzer

Budgeting, measuring and debugging video memory usage is essential for the successful release of game titles on Windows. As a developer, this can be efficiently achieved with the …

AGS 5.0 – Shader Compiler Controls

With the launch of AGS 5.0 developers now have access to the shader compiler control API.  Here’s a quick summary of the how and why…. Background …

Anatomy Of The Total War Engine: Part V

This week marks the last in the series of our regular Warhammer Wednesday blog posts. We’d like to extent our thanks to Creative Assembly’s Lead …

Performance Tweets Series: Debugging & Robustness

Prior to explicit graphics APIs a lot of draw-time validation was performed to ensure that resources were synchronized and everything set up correctly. A side-effect of this robustness …

Turbocharge your Graphics and GPU Compute Applications with GPUPerfAPI

Achieving high performance from your Graphics or GPU Compute applications can sometimes be a difficult task. There are many things that a shader or kernel …

GDC 2016 Presentations Available

The Game Developer Conference 2016 was an event of epic proportions. Presentations, tutorials, round-tables, and the show floor are only one part of the story …

Up and Running with CodeXL Analyzer CLI

About CodeXL Analyzer CLI CodeXL Analyzer CLI is an offline compiler and performance analysis tool for OpenCL™ kernels, DirectX® shaders and OpenGL® shaders. Using CodeXL …