AMD GPU Services 5.2.0

The AMD GPU Services (AGS) library provides game and application developers with the ability to query information about installed AMD GPUs and their driver, in …

First steps when implementing FP16

Introduction Half-precision (FP16) computation is a performance-enhancing GPU technology long exploited in console and mobile devices not previously used or widely available in mainstream PC …

Radeon GPU Profiler 1.1.1

Radeon GPU Profiler 1.1.1 With GDC 2018 getting ever closer, we wanted to get one last minor release of RGP out before things get hectic …

Radeon GPU Profiler 1.1.0

Radeon GPU Profiler 1.1.0 It feels like just last week that we released Radeon GPU Profiler (RGP) 1.0.3 but my calendar says almost 2 months …

Radeon GPU Profiler 1.0.3

Radeon GPU Profiler 1.0.3 A couple of months on from the release of 1.0.2, we’ve fully baked and sliced 1.0.3 for your low-level DX12- and …

AMD GPU Services 5.1.1

The AMD GPU Services (AGS) library provides game and application developers with the ability to query information about installed AMD GPUs and their driver, in …

Radeon GPU Profiler 1.0.2

Thanks (again!) Before we dive into a run over the release notes for the 1.0.2 release of Radeon GPU Profiler, we’d like to thank everyone …

Radeon GPU Profiler 1.0

Introduction and thanks Effective GPU performance analysis is a more complex proposition for developers today than it ever has been, especially given developments in how …

Profiling video memory with Windows Performance Analyzer

Budgeting, measuring and debugging video memory usage is essential for the successful release of game titles on Windows. As a developer, this can be efficiently achieved with the …

AGS 5.0 – Shader Compiler Controls

With the launch of AGS 5.0 developers now have access to the shader compiler control API.  Here’s a quick summary of the how and why…. Background …