Anatomy Of The Total War Engine: Part V

This week marks the last in the series of our regular Warhammer Wednesday blog posts. We’d like to extent our thanks to Creative Assembly’s Lead …

Anatomy Of The Total War Engine: Part IV

Happy Warhammer Wednesday! This week Creative Assembly’s Lead Graphics Programmer Tamas Rabel talks about how Total War: Warhammer utilized asynchronous compute to extract some extra …

Anatomy Of The Total War Engine: Part I

For the next few weeks we’ll be having a regular feature on GPUOpen that we’ve affectionately dubbed “Warhammer Wednesdays”. We’re extremely lucky to have Tamas Rabel, …