GeometryFX 1.2 – Cluster Culling

Today’s update for GeometryFX introduces cluster culling. Previously, GeometryFX worked on a per-triangle level only. With cluster culling, GeometryFX is able to reject large chunks …

Have You Tootled Your 3D Models?

What’s New With the recent adoption of new APIs such as DirectX® 12 and Vulkan™, we are seeing renewed interest in an older tool.  AMD …