TrueAudio Next Version 1.2 Now Posted to Github

We have posted the version 1.2 update to the TrueAudio Next open-source library to Github. It is available here. This update has a number of …

V-EZ brings “Easy Mode” to Vulkan

Why Vulkan? With advantages like reduced driver overhead and more control over GPUs, Vulkan has become the 3D graphics and compute API of choice for …

Real-Time Ray Tracing with Radeon ProRender

The level of visual detail required of CAD models for the automotive industry or the most advanced film VFX requires a level of visual accuracy …

GDC 2018 Presentations

If you’re into the state of the art in games, especially real-time gaming graphics, your eyes will undoubtedly be on Moscone Center in San Francisco, …

AMD GPU Services 5.1.1

The AMD GPU Services (AGS) library provides game and application developers with the ability to query information about installed AMD GPUs and their driver, in …

Understanding Vulkan objects

An important part of learning the Vulkan API – just like any other API – is to understand what types of objects are defined in it, what they represent and how they relate to each other. To help with this, we’ve created a diagram that shows all of the Vulkan objects and some of their relationships, especially the order in which you create one from another.

We ported CAFFE to HIP – and here’s what happened…

The Challenge CAFFE is a popular machine learning framework created by the Berkeley Vision and Learning Center.  The code base contains more than 55,000 lines of …

Capsaicin and Cream developer talks at GDC 2017

Introduction Shortly after our Capsaicin and Cream event at GDC this year where we unveiled Radeon RX Vega, we hosted a developer-focused event designed to …

AMD LiquidVR MultiView Rendering in Serious Sam VR

AMD LiquidVR MultiView Rendering in Serious Sam VR with the GPU Services (AGS) Library AMD’s MultiView Rendering feature reduces the number of duplicated object draw …

Implementing LiquidVR™ Affinity Multi-GPU support in Serious Sam VR

This blog is guest authored by Croteam developer Karlo Jez and he will be giving us a detailed look at how Affinity Multi-GPU support was …