Microsoft PIX Introduces AMD-Integrated Plug-In with Occupancy Data Graph

Microsoft PIX is the premiere integrated performance tuning and debugging tool for Windows game developers using DirectX 12.  PIX enables developers to debug and analyze …

GDC 2018 Presentation Links

With GDC 2018 done and dusted, we thought it’d be valuable to reemphasise that all of the presented content from the Advanced Graphics Techniques Tutorial …

AMD GPU Services 5.2.0

The AMD GPU Services (AGS) library provides game and application developers with the ability to query information about installed AMD GPUs and their driver, in …

TrueAudio Next Version 1.2 Now Posted to Github

We have posted the version 1.2 update to the TrueAudio Next open-source library to Github. It is available here. This update has a number of …

V-EZ brings “Easy Mode” to Vulkan

Why Vulkan? With advantages like reduced driver overhead and more control over GPUs, Vulkan has become the 3D graphics and compute API of choice for …

Real-Time Ray Tracing with Radeon ProRender

The level of visual detail required of CAD models for the automotive industry or the most advanced film VFX requires a level of visual accuracy …

GDC 2018 Presentations

If you’re into the state of the art in games, especially real-time gaming graphics, your eyes will undoubtedly be on Moscone Center in San Francisco, …

AMD GPU Services 5.1.1

The AMD GPU Services (AGS) library provides game and application developers with the ability to query information about installed AMD GPUs and their driver, in …

Understanding Vulkan objects

An important part of learning the Vulkan API – just like any other API – is to understand what types of objects are defined in it, what they represent and how they relate to each other. To help with this, we’ve created a diagram that shows all of the Vulkan objects and some of their relationships, especially the order in which you create one from another.

We ported CAFFE to HIP – and here’s what happened…

The Challenge CAFFE is a popular machine learning framework created by the Berkeley Vision and Learning Center.  The code base contains more than 55,000 lines of …