Integrating FidelityFX into the Ego Engine

Introduction FidelityFX Contrast Adaptive Sharpening (CAS) is a new, open source library from AMD that improves both image quality and performance for minimal integration effort. …

OCAT 1.6

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU presents …

Vulkan Memory Allocator 2.3.0

VMA (Vulkan Memory Allocator) is our single-header, MIT-licensed, C++ library for easily and efficiently managing memory allocation for your Vulkan® games and applications. One year …

D3D12 Memory Allocator 1.0.0

In July 2017 we released first public version of Vulkan Memory Allocator. Since then the library is in ongoing development, got few major releases, one …

OCAT 1.5

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU …

OCAT 1.4

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU …

Vulkan Memory Allocator 2.2

Introduction Vulkan Memory Allocator (VMA) is our single-header STB-like library for easily and efficiently managing memory allocation for your Vulkan games and applications. The last …

OCAT 1.3

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU …

OCAT 1.2

OCAT, our open source capture and analytics tool, has come a really long way since the 1.1 release around this time last year. The focus …

Vulkan Memory Allocator 2.1

Introduction We released Vulkan Memory Allocator 1.0 (VMA) back in July last year, but we’ve been remiss in posting about the progress of the library …