OCAT 1.6

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU presents …

Vulkan Memory Allocator 2.3.0

VMA (Vulkan Memory Allocator) is our single-header, MIT-licensed, C++ library for easily and efficiently managing memory allocation for your Vulkan® games and applications. One year …

D3D12 Memory Allocator 1.0.0

In July 2017 we released first public version of Vulkan Memory Allocator. Since then the library is in ongoing development, got few major releases, one …

OCAT 1.5

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU …

Vulkan Memory Allocator 2.2

Introduction Vulkan Memory Allocator (VMA) is our single-header STB-like library for easily and efficiently managing memory allocation for your Vulkan games and applications. The last …

Vulkan Memory Allocator 2.1

Introduction We released Vulkan Memory Allocator 1.0 (VMA) back in July last year, but we’ve been remiss in posting about the progress of the library …

AMD Vega ISA (Instruction Set Architecture) documentation

Understanding the instruction-level capabilities of any processor is a worthwhile endeavour for any developer writing code for it, even if the instructions that get executed …

Vulkan Memory Allocator 1.0

Full application control over GPU memory is one of the major differentiating features of the newer explicit graphics APIs such as Vulkan® and Direct3D® 12. …

AMD FireRays 2.0 – Open Sourcing and Customizing Ray Tracing for Efficient Hardware Platforms Support

A New Milestone After the success of the first version, FireRays is moving to another major milestone. We are open sourcing the entire library which …

Compressonator (AMD Compress) is Going Open Source

We are very pleased to be announcing that AMD is open-sourcing one of our most popular tools and SDKs.  Compressonator (previously released as AMD Compress …