AMD Vega Instruction Set Architecture documentation

Understanding the instruction-level capabilities of any processor is a worthwhile endeavour for any developer writing code for it, even if the instructions that get executed …

Vulkan Memory Allocator 1.0

Full application control over GPU memory is one of the major differentiating features of the newer explicit graphics APIs such as Vulkan® and Direct3D® 12. …

AMD FireRays 2.0 – Open Sourcing and Customizing Ray Tracing for Efficient Hardware Platforms Support

A New Milestone After the success of the first version, FireRays is moving to another major milestone. We are open sourcing the entire library which …

Compressonator (AMD Compress) is Going Open Source

We are very pleased to be announcing that AMD is open-sourcing one of our most popular tools and SDKs.  Compressonator (previously released as AMD Compress …

It’s Time to Open up the GPU

I have met enough game developers in my professional life to know that these guys are among the smartest people on the planet. Those particular individuals will go …

Create Your own GPU PerfStudio DirectX® 12 Plugin

GPU PerfStudio supports DirectX® 12 on Windows® 10 PCs. The current tool set for DirectX 12 comprises of an API Trace, a new GPU Trace …