Radeon GPU Analyzer 2.1

Radeon GPU Analyzer (RGA) is our offline compiler and integrated code analysis tool, supporting the high-level shading and kernel languages that are consumed by DirectX® …

Radeon GPU Profiler 1.4

Radeon GPU Profiler 1.4 While the G in GPU stands for graphics, there are also popular SIMD programming models and associated APIs that map well …

TrueAudio Next Version 1.2 Now Posted to Github

We have posted the version 1.2 update to the TrueAudio Next open-source library to Github. It is available here. This update has a number of …

Open-source Radeon ProRender

Summary In this blog post we are announcing the open-source availability of the Radeon™ ProRender renderer, an implementation of the Radeon ProRender API. We will give …

Developer Quickstart: OpenCL on ROCm 1.6

Overview ROCm 1.6 introduces big updates to our OpenCL compiler and runtime implementation — built on top of the ROCm software stack! This developer release includes …

We ported CAFFE to HIP – and here’s what happened…

The Challenge CAFFE is a popular machine learning framework created by the Berkeley Vision and Learning Center.  The code base contains more than 55,000 lines of …

Vega Frontier : How to for developers

When getting a new piece of hardware, the first step is to install the driver. You can see how to install them for the Radeon …

The Radeon Loom Stitching Pipeline

I’m Mike Schmit, Director of Software Engineering with the Radeon Technologies Group at AMD. I’m leading the development of a new open-source 360-degree video-stitching framework …

TrueAudio Next Demo and Paper at GameSoundCon

In 2016, AMD brought TrueAudio Next to GameSoundCon. GameSoundCon was held Sept 27-28 at the Millennium Biltmore Hotel in Los Angeles. GameSoundCon caters to game …

AMD TrueAudio Next and CU Reservation – What is the Context?

As noted in my previous blog, new innovations in virtual reality have spearheaded a renewed interest in audio processing, and many new as well as …