V-EZ brings “Easy Mode” to Vulkan

Why Vulkan? With advantages like reduced driver overhead and more control over GPUs, Vulkan has become the 3D graphics and compute API of choice for …

Compressonator V2.7 Release adds cross platform support and 3D Model compression with glTF v2.0

We are excited to announce the release of Compressonator V2.7! This version contains several new features and optimizations, including: Cross Platform Support Due to popular demand, …

The Radeon Loom Stitching Pipeline

I’m Mike Schmit, Director of Software Engineering with the Radeon Technologies Group at AMD. I’m leading the development of a new open-source 360-degree video-stitching framework …

Compressonator v2.3 Release Delivers ASTC, ETC2 Codec Support and GPU Rendered Image Views

Compressonator is a set of tools to allow artists and developers to more easily create compressed texture image assets and easily visualize the quality impact …

Turbocharge your Graphics and GPU Compute Applications with GPUPerfAPI

Achieving high performance from your Graphics or GPU Compute applications can sometimes be a difficult task. There are many things that a shader or kernel …

Fetching From Cubes and Octahedrons

For GPU-side dynamically generated data structures which need 3D spherical mappings, two of the most useful mappings are cubemaps and octahedral maps. This post explores …

ROCm: Platform For A New Era of Heterogeneous in HPC and Ultrascale Computing

The ROCm Platform Deliver on the Vison of the  Boltzmann Initiative,  Bringing a New Opportunities in GPU Computing Research On November 16th, 2015, the Radeon Technology …

Up and Running with CodeXL Analyzer CLI

About CodeXL Analyzer CLI CodeXL Analyzer CLI is an offline compiler and performance analysis tool for OpenCL™ kernels, DirectX® shaders and OpenGL® shaders. Using CodeXL …