OCAT 1.6
OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU presents …
OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU presents …
OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU …
The job of our worldwide developer technology engineers team is to directly help game developers to optimize their games, but also to educate developers by …
Foreword This is a guest post from Sebastian Aaltonen, co-founder of Second Order and previously senior rendering lead at Ubisoft®. Second Order published their first …
Adam Sawicki, a member of AMD RTG’s Game Engineering team, has spent the best part of a year assisting one of the world’s biggest game …
If you’ve ever heard the term “context roll” in the context of AMD GPUs — I’ll do that a lot in this post, sorry in …
Compressonator is a set of tools that allows artists and developers to work easily with compressed assets and easily visualize the quality impact of various …
We are excited to announce the release of Compressonator V2.7! This version contains several new features and optimizations, including: Cross Platform Support Due to popular demand, …
The AMD Developer Tools team is thrilled to announce the availability of the AMD plugin for Microsoft’s PIX for Windows tool. PIX is a performance …
There are many games out there taking place in vast environments. The basic building block of every environment is height-field based terrain – there’s no …