Ryzen Threadripper for Game Development – optimising UE4 build times

Foreword This is a guest post from Sebastian Aaltonen, co-founder of Second Order and previously senior rendering lead at Ubisoft®. Second Order published their first …

OCAT 1.3

OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU …

OCAT 1.2

OCAT, our open source capture and analytics tool, has come a really long way since the 1.1 release around this time last year. The focus …

Porting your engine to Vulkan or DX12

Adam Sawicki, a member of AMD RTG’s Game Engineering team, has spent the best part of a year assisting one of the world’s biggest game …

Understanding GPU context rolls

If you’ve ever heard the term “context roll” in the context of AMD GPUs — I’ll do that a lot in this post, sorry in …

Compressonator V3.0 Release Brings Powerful New 3D Model Features

Compressonator is a set of tools that allows artists and developers to work easily with compressed assets and easily visualize the quality impact of various …

Compressonator V2.7 Release adds cross platform support and 3D Model compression with glTF v2.0

We are excited to announce the release of Compressonator V2.7! This version contains several new features and optimizations, including: Cross Platform Support Due to popular demand, …

DirectX12 Hardware Counter Profiling with Microsoft PIX and the AMD Plugin

The AMD Developer Tools team is thrilled to announce the availability of the AMD plugin for Microsoft’s PIX for Windows tool. PIX is a performance …

Optimizing Terrain Shadows

There are many games out there taking place in vast environments. The basic building block of every environment is height-field based terrain – there’s no …