TressFX 4.1, Engine Integration with Unreal 4.22 and Radeon™ Cauldron

We are delighted to announce our TressFX 4.1/Unreal® Engine integration and our TressFX 4.1/Radeon™ Cauldron framework implementation. The TressFX library is AMD’s hair/fur rendering and …

GDC 2017 Presentations

Another year, another Game Developer Conference! GDC is held earlier this year (27 February – 3 March 2017) which is leaving even less time for …

TressFX 3.1

We are releasing TressFX 3.1. Our biggest update in this release is a new order-independent transparency (OIT) option we call “ShortCut”. We’ve also addressed some of …