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AMD RDNA™ 2 - DirectX® 12 Ultimate: Variable Rate Shading

Stephan Hodes
AMD RDNA™ 2 Launch

The AMD RDNA™ 2 graphics architecture brings support for DirectX® 12 Ultimate and several new features for use by game developers.

Variable Rate Shading is one of these new features. VRS allows developers to reduce time spent in pixel shader-heavy render passes by lowering the number of pixel shader threads that need to get launched in the frame.

Engineer Stephan Hodes provides a short description how VRS works, and how AMD’s FidelityFX Variable Shading technique can assist with integrating VRS into your engine.

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Ryzen processor software optimization

Microsoft® Game Stack Live: AMD Ryzen™ Processor Software Optimization

Join AMD on an adventure thru “Zen 2” and “Zen 3” processors which power today’s game consoles and PCs. Dive into instruction sets, cache hierarchies, resource sharing, and simultaneous multi-threading. Journey across the sands of silicon to master microarchitecture and uncover best practices!

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