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D3D12 Future, VR, and Beyond

Dan Baker (Oxide)
Capsaicin & Cream 2017

What better way to do R&D into a new direction you’d like to take your engine than create a small game for it? That’s exactly what Oxide have done by creating Not Enough Bullets, a test case for the next generation of their latest engine, Nitrous, and its future forays into VR. Dan talked about working out how to make the very best use of multi-core CPUs and the GPU to reduce motion-to-photon latency, using Not Enough Bullets to drive things forwards.

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Ryzen processor software optimization

Microsoft® Game Stack Live: AMD Ryzen™ Processor Software Optimization

Join AMD on an adventure thru “Zen 2” and “Zen 3” processors which power today’s game consoles and PCs. Dive into instruction sets, cache hierarchies, resource sharing, and simultaneous multi-threading. Journey across the sands of silicon to master microarchitecture and uncover best practices!

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