D3D12 Future, VR, and Beyond

Dan Baker (Oxide)
Capsaicin & Cream 2017

What better way to do R&D into a new direction you’d like to take your engine than create a small game for it? That’s exactly what Oxide have done by creating Not Enough Bullets, a test case for the next generation of their latest engine, Nitrous, and its future forays into VR. Dan talked about working out how to make the very best use of multi-core CPUs and the GPU to reduce motion-to-photon latency, using Not Enough Bullets to drive things forwards.

Looking for more?

We have many more videos and presentations for you to explore.

Words not enough? How about pictures? How about moving pictures? We have some amazing videos to share with you!

Come see us in person! Or the next best thing – enjoy our large library of presentations from various developer events.