Gears 5 – High-Gear Visuals On Multiple Platforms

Mike Perzel (PC Rendering Lead – The Coalition), Chris Wallis (Rendering Engineer – The Coalition), and Jordan Logan (AMD)
Joint collaboration with The Coalition

Bringing the Gears franchise to the PC is not something the Coalition takes lightly. The PC cannot be a port. It has to be something that meets or exceeds the level of the console products to ensure the fans get the same great experience from the game no matter how they want to play.

This talk will discuss Direct3D® 12 in general, as well as some of the features that were leveraged to accomplish this goal, such as Async Compute, Tiled Resources, Debugging, Copy Queues, and HDR.

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Optimizing for the Radeon™ RDNA Architecture

This video will help you to learn about the details of RDNA and how it differs from the previous GCN architecture. We will also be presenting examples of optimizations based on the case study of implementing an efficient downsampler covering topics such as characteristics of workload distribution, shader optimizations, and efficient texture access.

AMD Ryzen™ Processor Software Optimization

Join AMD Game Engineering team members for an introduction to the AMD Ryzen™ family of processors followed by advanced optimization topics.

Learn about the high-performance AMD “Zen 2” microarchitecture and profiling tools. Gain insight into code optimization opportunities and lessons learned.

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