Binomial are the creators of Basis, a very exciting new take on multi-platform texture compression that has wide applicability, and not just to games. This talk is a great primer on Basis and the problems it’s designed and engineered to solve.
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Graphics feature architect Rys Sommefeldt provides a short presentation on the major advantages of the new API, and how to best utilize it on AMD RDNA™ 2-based hardware.
Engineer Stephan Hodes provides a short description how VRS works, and how AMD’s FidelityFX Variable Shading technique can assist with integrating VRS into your engine.
Words not enough? How about pictures? How about moving pictures? We have some amazing videos to share with you!
Come see us in person! Or the next best thing – enjoy our large library of presentations from various developer events.
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