When AMD introduced its Navi family of GPUs, it also introduced a whole new GPU architecture: RDNA. This architecture is not only used in AMD GPUs for PC, but also in next-generation consoles.
Join the session to learn about the details of RDNA and how it differs from the previous GCN architecture. We will also be presenting examples of optimizations based on the case study of implementing an efficient downsampler covering topics such as characteristics of workload distribution, shader optimizations, and efficient texture access.