Radeon™ ProRender Full Spectrum Rendering 2.0: The Universal Rendering API
Dimitry Kozlov, SMTS Software Development Engineer and Takahiro Harada, PMTS Software Development Engineer
Let’s build… 2020
Introducing the new version of Radeon™ ProRender 2.0, the Universal Rendering API. In addition to producing final rendering, the Universal Rendering API augments viewport rendering with interactivity and photorealistic quality.
We will describe new features in details and demo the capabilities they enable. This API allows both Gaming and Pro content creation to have a joined ecosystem for rendering content.
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We have many more videos and presentations for you to explore.
Graphics feature architect Rys Sommefeldt provides a short presentation on the major advantages of the new API, and how to best utilize it on AMD RDNA™ 2-based hardware.
Engineer Stephan Hodes provides a short description how VRS works, and how AMD’s FidelityFX Variable Shading technique can assist with integrating VRS into your engine.
Engineer Colin Riley provides a short description of Sampler Feedback and Mesh Shaders, as well as important performance guidelines that graphics developers should consider when using AMD RDNA™ 2-based GPUs.
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