AMD RDNA™ 2 – Hardware-accelerated Ray Tracing in Radeon™ ProRender 2.0
Takahiro Harada
AMD RDNA™ 2 Launch
Introducing the new version of AMD Radeon™ ProRender 2.0 with AMD Radeon™ RX 6000 Series graphics cards support.
Find out about the performance optimizations we achieved from the hardware ray tracing support in our new AMD RDNA™ 2 architecture GPUs, and the improvements when compared to our previous generation GPUs.
Looking for more?
We have many more videos and presentations for you to explore.
Graphics feature architect Rys Sommefeldt provides a short presentation on the major advantages of the new API, and how to best utilize it on AMD RDNA™ 2-based hardware.
Engineer Stephan Hodes provides a short description how VRS works, and how AMD’s FidelityFX Variable Shading technique can assist with integrating VRS into your engine.
Engineer Colin Riley provides a short description of Sampler Feedback and Mesh Shaders, as well as important performance guidelines that graphics developers should consider when using AMD RDNA™ 2-based GPUs.
Words not enough? How about pictures? How about moving pictures? We have some amazing videos to share with you!
Come see us in person! Or the next best thing – enjoy our large library of presentations from various developer events.
We use cookies to make our website better. If you continue to use this site we will assume that you are happy with that.Understood!Privacy policy