Share on facebook
Share on twitter
Share on linkedin
Share on reddit
Share on email

Scriptable Rendering Pipeline

Aras Pranckevicius (Unity)
Capsaicin & Cream 2017

Aras Pranckevicius (Unity) presents a new rendering system being developed out in the open for Unity 5. With a tightly controlled and highly-efficient C core unpinning a scriptable surface area in C#, it’s one of biggest graphics focused changes to Unity in its history. Designed to drive the GPU more efficiently, it’s already available to try out in beta versions of Unity today (2017)

Looking for more?

We have many more videos and presentations for you to explore.

Ryzen processor software optimization

Microsoft® Game Stack Live: AMD Ryzen™ Processor Software Optimization

Join AMD on an adventure thru “Zen 2” and “Zen 3” processors which power today’s game consoles and PCs. Dive into instruction sets, cache hierarchies, resource sharing, and simultaneous multi-threading. Journey across the sands of silicon to master microarchitecture and uncover best practices!

Words not enough? How about pictures? How about moving pictures? We have some amazing videos to share with you!

Come see us in person! Or the next best thing – enjoy our large library of presentations from various developer events.