Scriptable Rendering Pipeline

Aras Pranckevicius (Unity)
Capsaicin & Cream 2017

Aras Pranckevicius (Unity) presents a new rendering system being developed out in the open for Unity 5. With a tightly controlled and highly-efficient C core unpinning a scriptable surface area in C#, it’s one of biggest graphics focused changes to Unity in its history. Designed to drive the GPU more efficiently, it’s already available to try out in beta versions of Unity today (2017)

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