Getting Started
Support for GPU PerfStudio
Introduction to GPU PerfStudio
Menu Items
Toolbar Items
Application Settings
Pausing your Application
Connecting To An Application
How To Start Your Application
Command Line Options
Connecting to DirectX9 or DirectX10 applications
Using GPU PerfStudio
Frame Debugger
Using the Frame Debugger
HUD Controls
DX11 Stage View Control
OpenGL Stage View Control
Layout Management
Code Window
Using the Shader Debugger
Using the Shader Editor
Index and Vertex Buffer Window
Viewing Textures
Image Viewer
Client-side Data Caching
Profiling PerfMarkers and Draw Calls Using the PerfMarker Tree in the Frame Debugger
Frame Profiler
Using the Frame Profiler
Counter Selection
Available Counters
The Profile Window
Single Draw Call Profiling in the Frame Profiler and Frame Debugger
Performance Analysis Suggestions
API Trace
Using the API Trace
Shader Analyzer
Using the Shader Analyzer
Customizing the Shader Analyzer
Using GPU PerfStudio with Linux
Using the Linux GPU PerfStudio Server
Connecting The Linux Server To The Client
Finishing Up
Troubleshooting