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AMD's Ray Tracing Research
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2022May 19
This is a digest of our recent ray tracing research relevant for game developers. The topics talked about in this session include efficient global illumination sampling, multi-resolution geometric representation for faster ray casting, light sampling, volume rendering. *** Find out more about these topics on GPUOpen: Orochi: https://gpuopen.com/learn/introducing... HIP RT: https://gpuopen.com/learn/introducing... Multi-resolution geometric representation using Bounding Volume Hierarchy for ray tracing: https://gpuopen.com/learn/why-multi-r... Slides: https://gpuopen.com/wp-content/upload... *** Visit our website: https://gpuopen.com Follow us on Twitter:   / gpuopen   *** Subscribe: http://bit.ly/Subscribe_to_AMD Like us on Facebook: http://bit.ly/AMD_on_Facebook Follow us on Twitter: http://bit.ly/AMD_On_Twitter Follow us on Twitch:   / amd   Follow us on LinkedIn: http://bit.ly/AMD_on_Linkedin Follow us on Instagram: http://bit.ly/AMD_on_Instagram ©2022 Advanced Micro Devices, Inc. AMD, the AMD Arrow Logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and other jurisdictions. Other names are for informational purposes only and may be trademarks of their respective owners.

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