Latest news
Integrating VRS in The Riftbreaker
EXOR Studios and AMD have collaborated to add Variable Rate Shading in The Riftbreaker. Read this guest blog to find out more!
Try out FSR 2.0 for yourself in the latest DEATHLOOP patch
FSR 2.0 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
The “why” of multi-resolution geometric representation using Bounding Volume Hierarchy for ray tracing
The benefits of the level of details technique for ray tracing are not trivial. This blog explores the issues, giving the rationale for our new technique.
Radeon ProRender now supports Khronos ANARI
ANARI is a (provisional) open standard API for scalable 3D data visualization, and is a big step in standardizing the scientific rendering pipeline.
TressFX 5.0 arrives as a patch for Unreal Engine
UE4 TressFX 5.0 has been designed to build upon the many features of UE4 TressFX 4.1, while being much easier to use. Find out what’s new!
Radeon™ GPU Profiler 1.13 and Radeon Developer Panel 2.6
RGP 1.13 adds enhanced ray tracing features, such as new performance counters and inline RT. RDP 2.6 includes improved data capture.
Radeon™ Memory Visualizer 1.4 introduces Smart Access Memory support
Find out in this blog post how you can make all memory visible to the CPU in Radeon Memory Visualizer (RMV) v1.4 with Smart Access Memory.
Performance
Memory
Shaders
We aim to provide developer tools that solve your problems.
To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.
Our series of optimized, shader-based features aimed at improving rendering quality and performance.
AMD FidelityFX – Super Resolution
AMD FidelityFX – Parallel Sort
AMD FidelityFX – Variable Shading
AMD FidelityFX – Denoiser
AMD FidelityFX – Luminance Preserving Mapper
AMD FidelityFX – Stochastic Screen Space Reflections
AMD FidelityFX – Combined Adaptive Compute Ambient Occlusion
AMD FidelityFX – Single Pass Downsampler
AMD FidelityFX – Contrast Adaptive Sharpening
FidelityFX features are designed to be easy to integrate, we ship HLSL and/or GLSL versions of the effects to allow you to target any API.
Have you discovered our hybrid ray tracing samples yet?
Let’s build performance…
Building something amazing on DirectX®12 or Vulkan®? How about Unreal Engine?
Obviously a top-notch developer like you wouldn’t dream of shipping without reading our performance and optimization guides.
Developing on Unreal Engine?
Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.









