Introducing CasCmdLine – a simple, command-line Windows® program included in the FidelityFX CAS (Contrast Adaptive Sharpening) repository in binary and source form. It lets you test the effect on image files such as screenshots from your game.
This tutorial explains how to take advantage of the functionality in RDP v2.1 onwards, which unifies the RMV and RGP functionality from earlier versions to provide a unified workflow.
Read about the three new Vulkan® extensions in the latest release of our Radeon™ Software Adrenaline Edition driver 20.9.2: VK_KHR_buffer_device_address, VK_EXT_robustness2, and VK_EXT_shader_image_atomic_int64.
The final part of this joint series with Quantic Dream discusses shader scalarization, async compute, multithreaded render lists, memory management using our Vulkan Memory Allocator (VMA), and much more.
Part 2 of this joint post between Quantic Dream and AMD looks at non-uniform resource indexing on PC and for AMD cards specifically.
Porting the PS4® game Detroit: Become Human to PC presented some interesting challenges. This first part of a joint collaboration from engineers at Quantic Dream and AMD discusses the decision to use Vulkan® and talks shader pipelines and descriptors.
The latest release of Radeon™ GPU Profiler introduces an updated Radeon Developer Panel, Instruction Timing, and more.
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