The source code for AMD FidelityFX Super Resolution is now available here on GPUOpen. But that’s not all…
Compressonator v4.2 brings improvements for BC1 and BC7 codecs, plus API, SDK, and CMake updates.
FidelityFX-CLI is a command-line Windows® program to test FidelityFX Super Resolution (FSR) 1.0 and Contrast Adaptive Sharpening (CAS) on image files.
RGP 1.11 introduces ray tracing call targets, enhancements to cache counters, and more.
RMV v1.2 introduces range-based address searching, resource tooltip, and has been updated to work with Qt 5.15.2.
Our Blender® add-on, Autodesk® Maya® plug-in, and the SideFX® Houdini™ (USD) plug-in now incorporate the latest Radeon™ ProRender SDK.
Xbox developers can now access a preview of FSR in the Xbox Game Development Kit.
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Building something amazing on DirectX®12 or Vulkan®? How about Unreal Engine?
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Developing on Unreal Engine?
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