RenderDoc 1.8 has Compressonator support
When associated with DDS files, RenderDoc generates thumbnails for DDS formats and displays them in Windows Explorer. Compressonator Core provides functions for compressing and decompressing DDS files.
Introducing GPUOpen’s New Dedicated Video Page
GPUOpen now has its own dedicated video page, including links to slides from the Let’s Build… 2020 virtual event.
AGS 5.4.1 now available
AGS v5.4.1 now out, which includes GetWaveSize intrinsics as well as BaseInstance and BaseVertex for indirect drawing.
Video: Gears 5 – High-Gear Visuals On Multiple Platforms
Bringing the Gears franchise to the PC is not something the Coalition takes lightly. This talk will discuss Direct3D® 12 in general, as well as features such as Async Compute, Tiled Resources, Debugging, Copy Queues, and HDR.
Introducing Radeon™ Memory Visualizer
Appreciate your allocations. Obliterate your oversubscription. And make good those memory leaks. Show your video memory some love, with Radeon™ Memory Visualizer.
Let’s build the future
Performance
Memory
Shaders
Textures
We aim to provide developer tools that solve your problems.
To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.
Our series of optimized, shader-based features aimed at improving rendering quality and performance.
FidelityFX features are designed to be easy to integrate, we ship HLSL and/or GLSL versions of the effects to allow you to target any API.
Let’s build performance
Building something amazing on DirectX®12 or Vulkan®?
Obviously a top-notch developer like you wouldn’t dream of shipping without reading our performance guide.
Developing on Unreal Engine?
Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.