AMD FidelityFX Super Resolution (FSR) source code is now available here on GPUOpen
Meet our Hybrid Shadows sample
Blender 3.0 takes support for AMD GPUs to the next level. Beta support available now!
AMD has been working with Blender to improve support for GPU rendering in Cycles using the open source HIP API.
Unity 2021.2 now officially launched, including AMD FidelityFX Super Resolution 1.0 integration.
Unity developers can enable FSR by enabling DRS on your HDRP quality settings, and selecting “FidelityFX Super Resolution 1.0” under the “Upscale filter” option.
Vulkan’s Best Practice layer now has AMD-specific checks
Introducing AMD checks for the Vulkan® Best Practice validation layer! Find out more about how it now incorporates many of our performance suggestions.
Introducing Radeon™ ProRender SDK 2.02.6
Introducing support for Apple M1, heterogeneous volume, and deepEXR. Plus improved CPU rendering, and toon contour rendering.
AMD USD™ Hydra™ plug-in for Blender®
Find out about our exciting new plug-in for Blender®, which uses the power of Open Standards to enable you to reference and assemble USD™, and use MaterialX.
Don’t miss Unity’s “Improved Spatial Upscaling through FidelityFX Super Resolution for Real-Time Game Engines” talk at SIGGRAPH 2021
Find out how to take a closer look at how FSR works, and get inspiration for how to integrate it into your own engine.
GPUOpen at ChinaJoy 2021
A wonderful Saturday in Shanghai! Check out the first stop of AMD’s GPUOpen Tech-Sharing Salon at ChinaJoy 2021.
Performance
Memory
Shaders
We aim to provide developer tools that solve your problems.
To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.
Our series of optimized, shader-based features aimed at improving rendering quality and performance.
AMD FidelityFX – Super Resolution
AMD FidelityFX – Parallel Sort
AMD FidelityFX – Variable Shading
AMD FidelityFX – Denoiser
AMD FidelityFX – Luminance Preserving Mapper
AMD FidelityFX – Stochastic Screen Space Reflections
AMD FidelityFX – Combined Adaptive Compute Ambient Occlusion
AMD FidelityFX – Single Pass Downsampler
AMD FidelityFX – Contrast Adaptive Sharpening
FidelityFX features are designed to be easy to integrate, we ship HLSL and/or GLSL versions of the effects to allow you to target any API.
Let’s build performance…
Building something amazing on DirectX®12 or Vulkan®? How about Unreal Engine?
Obviously a top-notch developer like you wouldn’t dream of shipping without reading our performance and optimization guides.
Developing on Unreal Engine?
Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.
