Latest news
RPS SDK Tutorial
This tutorial demonstrates key RPS SDK API usage, provides an informal introduction to RPSL, and explains how the RPS Render Graph is built.
Render Pipeline Shaders 1.1 is now available with Linux support and other improvements
The latest release of the Render Pipeline Shaders (RPS) SDK adds Linux support, the ability to dynamically load Vulkan functions, and more. Check out this post for the full release notes.
Radeon™ GPU Profiler 1.15 provides an enhanced ISA view experience and more
Radeon GPU Profiler v1.15 adds an enhanced user experience for GPU ISA disassembly, mesh shader event names, WMMA support, and more.
Radeon™ Raytracing Analyzer 1.2 adds ray face culling flags, ray traversal histograms, and more
Radeon Raytracing Analyzer v1.2 introduces ray face culling flags, a ray traversal histogram, a geometry list pane, and an instance mask.
Radeon™ Memory Visualizer 1.6 introduces improved device configuration info and an expanded Resource details pane
Radeon Memory Visualizer v1.6 adds improved device configuration information, and more parameters on the resource details pane.
Introduction to profiling tools for AMD hardware (amd-lab-notes)
This post gives an overview of AMD’s open source profiling tools, helping you diagnose bottlenecks and understand how your application is using the hardware.
Matrix Compendium – Introduction
The GPUOpen Matrix Compendium covers how matrices are used in 3D graphics and implementations in host code and shading languages. It’s a growing guide, so keep checking back!
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