Latest news
How to use the AMD FidelityFX Super Resolution 2 (FSR 2) Unreal Engine Plugin
Find out how to install and configure the AMD FidelityFX Super Resolution (FSR) 2 plugin for Unreal Engine 4.26/4.27 and UE5.
It’s time to see the FSR 2 source code!
AMD FSR 2 source code is now available! Take a look at our powerful FSR 2 API, as well as full source, samples, and documentation.
The latest Vulkan SDK now ships with Vulkan Memory Allocator (VMA)
VMA appears as an optional component that can be selected in the Vulkan SDK 1.3.216.0 installer.
Announcing Radeon™ Memory Visualizer support for Linux
RMV is now available on Linux. RMV and RDP officially support Ubuntu 20.04 with Linux distros requiring additional dependencies. Check it out!
Latest updates to Radeon™ ProRender plug-ins
Find out more about all our updates to the Radeon ProRender plug-ins, including new fog and shadow settings for ProRender in Blender and Maya.
TressFX 5.0 patch for Unreal Engine 4.27 is now available
Following on from our recent patch supporting UE 4.26, you can now use TressFX 5.0 with UE 4.27 as well. Find out more about TressFX 5.0 here!
AMD’s Ray Tracing Research
Watch this video digest of our recent ray tracing research, including efficient global illumination sampling, light sampling, and multi-resolution geometric representation.

Performance
Memory
Shaders
We aim to provide developer tools that solve your problems.
To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.

Our series of optimized, shader-based features aimed at improving rendering quality and performance.

AMD FidelityFX – Super Resolution 1.0

AMD FidelityFX – Parallel Sort

AMD FidelityFX – Variable Shading

AMD FidelityFX – Denoiser

AMD FidelityFX – Luminance Preserving Mapper

AMD FidelityFX – Stochastic Screen Space Reflections

AMD FidelityFX – Combined Adaptive Compute Ambient Occlusion

AMD FidelityFX – Single Pass Downsampler

AMD FidelityFX – Contrast Adaptive Sharpening
FidelityFX features are designed to be easy to integrate, we ship HLSL and/or GLSL versions of the effects to allow you to target any API.
Have you discovered our hybrid ray tracing samples yet?
Let’s build performance…


Building something amazing on DirectX®12 or Vulkan®? How about Unreal Engine?
Obviously a top-notch developer like you wouldn’t dream of shipping without reading our performance and optimization guides.
Developing on Unreal Engine?
Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.
