Latest news
Introduction to profiling tools for AMD hardware (amd-lab-notes)
This post gives an overview of AMD’s open source profiling tools, helping you diagnose bottlenecks and understand how your application is using the hardware.
Matrix Compendium – Introduction
The GPUOpen Matrix Compendium covers how matrices are used in 3D graphics and implementations in host code and shading languages. It’s a growing guide, so keep checking back!
HIP Ray Tracing 2.0 introduces improved custom function handling, bitcode linking, and more
HIPRT-v2 is now available for download! This post covers some of the most exciting features and optimizations.
GDC 2023: Introducing the FidelityFX SDK with new technologies, an early look at FSR 3 + more!
Get the highlights from our GDC 2023 sessions and FidelityFX-related reveals, and find links to videos and slide decks.
AMD at GDC 2023
Learn about our GDC 2023 activities, including the latest developments with our FidelityFX technologies, new GI techniques, and more.
Radeon™ ProRender SDK 3.1.0 introduces bevel shader support, light linking, and much more
We are happy to announce Radeon™ ProRender SDK 3.1.0 is finally available, so let’s take a look at the latest updates and improvements.
Our Unreal Engine FSR 2.2 plugin is now available to download on GPUOpen
Updates to our Unreal Engine plugin for AMD FidelityFX Super Resolution 2.2, including ghosting improvements and support for UE 5.1.
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