AGS v5.4.1 now out, which includes GetWaveSize intrinsics as well as BaseInstance and BaseVertex for indirect drawing.
Bringing the Gears franchise to the PC is not something the Coalition takes lightly. This talk will discuss Direct3D® 12 in general, as well as features such as Async Compute, Tiled Resources, Debugging, Copy Queues, and HDR.
Watch our Let’s build… 2020 presentations your way.
Appreciate your allocations. Obliterate your oversubscription. And make good those memory leaks. Show your video memory some love, with Radeon™ Memory Visualizer.
It’s dangerous to go alone! Read our RDNA Performance Guide to equip you with optimization tips and tricks.
With the latest Windows build, users can run CMP_Core encoders on any GPU that supports OpenCL™ and DirectX® Compute.
Let’s build the future
We aim to provide developer tools that solve your problems.
To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.
Let’s build performance
Building something amazing on DirectX®12 or Vulkan®?
Obviously a top-notch developer like you wouldn’t dream of shipping without reading our performance guide.
Developing on Unreal Engine?
Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.
Let’s build better
Our extensive set of SDKs put you in the driving seat.