Vulkan® VK_KHR_synchronization2 extension support
Our latest developer driver has just been released, providing initial support for the Vulkan VK_KHR_synchronization2 extension.
Using Radeon™ GPU Analyzer v2.4.1 with DirectX® Raytracing
Radeon™ GPU Analyzer v2.4.1 introduces support for DXR shaders in a new mode of the command line tool.
Unreal Engine 4.26 feature patch updates, including new FidelityFX Variable Shading
Feature patch updates for UE4.26, including new FidelityFX Variable Shading, and updates to FidelityFX LPM, SPD, and CAS, plus TressFX 4.1.
GPUOpen celebrates its five year anniversary
Our five year anniversary is January 26th 2021. Here’s a look back at some of our successes!
AMD Display Library (ADL) v15.0 out now
ADL is designed to access low-level display driver functionality. v15.0 provides new APIs, new samples, improvements to layout and documentation, and more.
OCAT v1.6.1 adds support for RDNA™ and RDNA™ 2
The latest version of our Open Capture and Analysis Tool (OCAT) brings support for all RDNA™ architectures, and now retrieves resolution information in window mode.
Radeon™ Memory Visualizer is now Open Source
We’re delighted to announce that our Radeon™ Memory Visualizer (RMV) tool is now available as open source under the MIT license.

Performance
Memory
Shaders
We aim to provide developer tools that solve your problems.
To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.

Our series of optimized, shader-based features aimed at improving rendering quality and performance.
FidelityFX features are designed to be easy to integrate, we ship HLSL and/or GLSL versions of the effects to allow you to target any API.
Let’s build performance
Building something amazing on DirectX®12 or Vulkan®?
Obviously a top-notch developer like you wouldn’t dream of shipping without reading our performance guide.
Developing on Unreal Engine?
Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.
