AMD support for Microsoft® DirectML optimization of Stable Diffusion
AMD has driver support for a metacommand implementation intended to improve performance and reduce the time it takes to generate output from the model.
Finite Difference Method – Laplacian part 3 – amd-lab-notes
In this third part, we cover additional optimizations to fine tune the performance of the kernel, and introduce temporary files, register pressure, and occupancy.
Register pressure in AMD CDNA™2 GPUs – amd-lab-notes
Register pressure of GPU kernels has a tremendous impact on performance. This post provides a practical demo on applying recommendations.
Two-Level Radiance Caching for Fast and Scalable Real-Time Global Illumination in Games (GDC 2023 – YouTube link)
Real-time global illumination is key to enabling dynamic and believable game worlds. This video covers a powerful solution for fast, real-time GI.
Introducing AMD Capsaicin Framework – our ARR Research Framework which includes our GI-1.0 sample
AMD Capsaicin Framework is a research framework for real-time graphics which we use to develop and test new and upcoming rendering algorithms.
RPS SDK Tutorial
This tutorial demonstrates key RPS SDK API usage, provides an informal introduction to RPSL, and explains how the RPS Render Graph is built.
Render Pipeline Shaders 1.1 is now available with Linux support and other improvements
The latest release of the Render Pipeline Shaders (RPS) SDK adds Linux support, the ability to dynamically load Vulkan functions, and more. Check out this post for the full release notes.
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