One of our engineers explains a few small code changes that can help you integrate RenderDoc for more unconventional applications.
When associated with DDS files, RenderDoc generates thumbnails for DDS formats and displays them in Windows Explorer. Compressonator Core provides functions for compressing and decompressing DDS files.
GPUOpen now has its own dedicated video page, including links to slides from the Let’s Build… 2020 virtual event.
AGS v5.4.1 now out, which includes GetWaveSize intrinsics as well as BaseInstance and BaseVertex for indirect drawing.
A handy table listing the equivalent versions of Vulkan®, Windows Store, and internal drivers for each Radeon Software Adrenaline driver release.
Bringing the Gears franchise to the PC is not something the Coalition takes lightly. This talk will discuss Direct3D® 12 in general, as well as features such as Async Compute, Tiled Resources, Debugging, Copy Queues, and HDR.
Watch our Let’s build… 2020 presentations your way.
Let’s build the future
We aim to provide developer tools that solve your problems.
To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.
Let’s build performance
Building something amazing on DirectX®12 or Vulkan®?
Obviously a top-notch developer like you wouldn’t dream of shipping without reading our performance guide.
Developing on Unreal Engine?
Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.
Let’s build better
Our extensive set of SDKs put you in the driving seat.