Meet Radeon™ GPU Detective

Our powerful new tool for developers to help with post-mortem analysis of GPU crashes.

Latest news from GPUOpen

Jacobi Solver with HIP and OpenMP offloading – AMD lab notes

AMD Lab Notes
In this blog, we explore GPU offloading using HIP and OpenMP target directives and discuss their relative merits in terms of implementation efforts and performance.

Radeon™ Raytracing Analyzer 1.3 is now available

Radeon Raytracing Analyzer v1.3 adds the ability to inspect casted rays in 3D and examine ray traversal statistics. Check it out now!

Radeon™ Memory Visualizer 1.7 is out now

Radeon™ Memory Visualizer v1.7 introduces one of the most anticipated new features: improved support for aliased resources in the Resource overview pane. Read on for details of this features and more.

Radeon™ GPU Profiler 1.16 is here!

Radeon GPU Profiler v1.16 updates the GPU ISA disassembly view, adds improved dark mode support, and more.

Creating a PyTorch/TensorFlow Code Environment on AMD GPUs – AMD lab notes

AMD Lab Notes
The machine learning ecosystem is quickly exploding and this article is designed to assist data scientists/ML practitioners get their machine learning environments up and running on AMD GPUs.

We’re generating news on AMD FSR 3, so let’s put you in the frame!

AMD FidelityFX Super Resolution 3 logo
Read the latest AMD FidelityFX™ Super Resolution 3 developer updates from the GPUOpen team.

Getting Started with Radeon™ GPU Detective 1.0

Radeon GPU Detective (RGD) is a brand-new tool which is designed to help you capture and investigate GPU crashes. This tutorial covers how to use RGD to capture a crash and how to interpret the results it produces.

Radeon™ GPU Detective (RGD) 1.0 is now available

Radeon GPU Detective logo
Radeon™ GPU Detective (RGD) is our brand-new tool for investigating GPU crashes. RGD is included in the Radeon Developer Tool Suite and is available now!

Radeon™ ProRender SDK 3.1.3 introduces Python binding support

We're pleased to announce the Radeon™ ProRender SDK now supports Python. Links to everything you need to find out more are in this post.

Let’s talk about performance…

Building something amazing on DirectX®12 or Vulkan®? How about Unreal Engine?

Obviously you wouldn’t dream of shipping without reading our performance and optimization guides for Radeon, Ryzen, or Unreal Engine first!




Ray tracing

We aim to provide developer tools that solve your problems.

To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.

AMD FidelityFX technologies

Our series of optimized, shader-based features aimed at improving rendering quality and performance.  

Our series of optimized, shader-based features aimed at improving rendering quality and performance.  

Now all available as part of the AMD FidelityFX SDK!

FidelityFX features are designed to be easy to integrate in Vulkan® or DirectX®.

We ship HLSL and/or GLSL versions of the effects to allow you to target any API.

AMD Radeon ProRender

Content creators are welcome on GPUOpen! 

Discover the AMD ProRender SDK and plugins for popular content creation tools.

Developing on Unreal Engine?

Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.

Let’s build better…

From managing memory with DirectX®12 or Vulkan®, to asking low-level questions of the driver, our extensive set of SDKs put you in the driving seat.


Just want to browse?

Have a look through our site directory to see just how much stuff we have!