The final part of this joint series with Quantic Dream discusses shader scalarization, async compute, multithreaded render lists, memory management using our Vulkan Memory Allocator (VMA), and much more.
Part 2 of this joint post between Quantic Dream and AMD looks at non-uniform resource indexing on PC and for AMD cards specifically.
Porting the PS4® game Detroit: Become Human to PC presented some interesting challenges. This first part of a joint collaboration from engineers at Quantic Dream and AMD discusses the decision to use Vulkan® and talks shader pipelines and descriptors.
The latest release of Radeon™ GPU Profiler introduces an updated Radeon Developer Panel, Instruction Timing, and more.
Our latest Radeon Software Adrenalin Edition driver – 20.8.3 – includes a few recent extensions that aim to improve developer and user experience.
Announcing the Vulkan® versions of three of our newer FidelityFX effects – SSSR, LPM, and CACAO.
FidelityFX SPD (Single Pass Downsampler) 2.0 is now available. Find out about the new features!
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