Meet AMD FidelityFX™ Super Resolution 3

AMD FidelityFX™ Super Resolution 3 (FSR 3) technology uses a combination of super resolution temporal upscaling technology and frame generation to deliver a massive increase in framerates in supported games.

Current hot topics

Occupancy explained

In this blog post we will try to demystify what exactly occupancy is, which factors limit occupancy, and how to use tools to identify occupancy-limited workloads.

Mesh Shaders on RDNA™ Graphics Cards

This post is the start of a new series which aims to demystify mesh shaders through examples and tutorials.

With a seasonal frame of mind, in one fluid motion we’ve generated the AMD FSR 3 GitHub source code repo for gamedevs everywhere!

AMD FidelityFX Super Resolution 3 logo
We are very excited to announce the release of AMD FidelityFX Super Resolution 3 (FSR 3) technology on GPUOpen, complete with full source code for DirectX 12 and Unreal Engine 5.

AMD FidelityFX Super Resolution 3 Unreal Engine plugin guide

Our new AMD FidelityFX Super Resolution (FSR) 3 plugin guide for Unreal Engine guides you the installation and configuration process.

Introducing Radeon™ GPU Profiler 2.0!

Radeon™ GPU Profiler 2.0 is packed with brand-new features and updates. This release includes a new customizable layout to the Wavefront Occupancy View, support for dark mode in UI, thread divergence monitoring in raytracing pipelines, and much more.

Announcing AMD RenderStudio – supporting collaborative 3D creation and rendering in the OpenUSD and MaterialX ecosystem

AMD Render Studio
Introducing AMD RenderStudio - a set of tools for cross-user collaboration using the OpenUSD and MaterialX ecosystem.

How do I become a graphics programmer? – A small guide from the AMD Game Engineering team

It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.

Introduction – Matrix Compendium

The GPUOpen Matrix Compendium covers how matrices are used in 3D graphics and implementations in host code and shading languages. It's a growing guide, so keep checking back!

Latest news from GPUOpen

Radeon™ Memory Visualizer 1.8 is out now

Radeon™ Memory Visualizer 1.8 is available now. v1.8 enhances the Resource usage size timeline to better visualize overlapped aliased resources.

Radeon™ GPU Detective adds Vulkan® support on Windows®

Radeon GPU Detective logo
The latest version of Radeon™ GPU Detective is out now! RGD v1.1 introduces support for post-mortem analysis of Vulkan applications on Windows.

AMF v1.4.32 brings new FRC component, sample presenter improvements, and FFmpeg 6.0

AMD Advanced Media Framework
Download the latest version of Advanced Media Framework, with a new FRC component, improvements and cleanup in sample presenters, and more.

Our brand-new DirectStorage sample is available now

Our DirectStorage sample renders a scene while asynchronously loading assets using the DirectStorage API.

Using HIP RT ray tracing library to accelerate fluid simulation

AMD HIP Ray Tracing
This blog post shows how it is possible to use HIP RT to accelerate neighbor search in Smoothed Particle Hydrodynamics (SPH) simulations.

Our AMD FidelityFX Super Resolution 2.2 plugin for Unreal Engine 5.3.1 is now available

Unreal Engine AMD FidelityFX Super Resolution 2 (FSR2)
Head over to our FSR 2.2 Unreal Engine page to download our UE 5.3.1 plugin today, and also learn how to get the best results.

Sparse matrix vector multiplication – part 1 – AMD lab notes

AMD Lab Notes
Sparse matrix vector multiplication (SpMV) is a core computational kernel of nearly every implicit sparse linear algebra solver. This is the first post in the series covering SpMV.

Introducing HIP RT v2.1 – batch construction for small geometries, transformation query functions, and more

AMD HIP Ray Tracing
HIP Ray Tracing v2.1 adds support for batch construction, global/dynamic stacks, transformation query functions, plus other new features.

Work graphs API – compute rasterizer learning sample

Work graphs learning sample
Learn more about the power of work graphs API in our detailed blog, taking you step-by-step through an example which implements a scanline rasterizer.

Let’s talk about performance…

Building something amazing on DirectX®12 or Vulkan®? How about Unreal Engine?

Obviously you wouldn’t dream of shipping without reading our performance and optimization guides for Radeon, Ryzen, or Unreal Engine first!

Performance

Memory

Shaders

Ray tracing

We aim to provide developer tools that solve your problems.

To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.

AMD FidelityFX technologies

Our series of optimized, shader-based features aimed at improving rendering quality and performance.  

Our series of optimized, shader-based features aimed at improving rendering quality and performance.  

Now all available as part of the AMD FidelityFX SDK!

FidelityFX features are designed to be easy to integrate in Vulkan® or DirectX®.

We ship HLSL and/or GLSL versions of the effects to allow you to target any API.

AMD Radeon ProRender

Content creators are welcome on GPUOpen! 

Discover the AMD ProRender SDK and plugins for popular content creation tools.

Developing on Unreal Engine?

Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.

Let’s build better…

From managing memory with DirectX®12 or Vulkan®, to asking low-level questions of the driver, our extensive set of SDKs put you in the driving seat.

AMD GPUOpen

Just want to browse?

Have a look through our site directory to see just how much stuff we have!