Render Pipeline Shaders SDK

A comprehensive and extensible Render Graph toolkit.

The Render Pipeline Shaders (RPS) SDK provides a framework for graphics engines to use Render Graphs with explicit APIs (e.g. DirectX® 12 or Vulkan®), with a generally optimal resource barrier and memory aliasing scheduler. Its compiler-like architecture is designed to be both controllable and extensible.

Download the latest version - v1.0

This release adds the following features:

  • Just released!

Benefits

  • Enables full-frame scheduling and pipelining optimizations.
  • Handles resource barrier generation and batching.
  • Manages transient resources with optional, automatic memory scheduling and aliasing.
  • Allows constructing render graphs implicitly from a high-level description of the frame. Automatically generates and embeds debug info such as resource and pass names.
  • Compiler-like architecture with extensible frontend, backend and graph-processing pipeline.
    • The frontend API allows users to create custom render graph programming interfaces.
    • Provides reference backend implementations for DirectX® 12 and Vulkan®. (A DirectX® 11 backend is also provided for backward compatibility and demonstration purpose).
    • The backend allows partial customization via a set of runtime callback APIs.
    • Users can also build new runtime backends targeting custom API / RHI layers.
  • Tools for visualizing and debugging resource properties, heap layout, and the graph.
    • Exhaustive and optional debug printing.
    • The visualizer can be integrated into applications as a GUI overlay.

 

Find out more in our blog

Requirements

Development system requirements:

  • Windows® 10 21H2 64bit or newer.
  • Building the SDK requires CMake 3.12.1 or newer and a C++11 compliant compiler.
  • Using only the C-API requires a C99 compliant compiler.

Version history

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