Advanced Media Framework SDK

Optimal access to AMD GPUs for multimedia processing.

The Advanced Media Framework SDK provides developers with optimal access to AMD GPUs for multimedia processing. 

Download the latest version - v1.4.18.0

This release adds the following features:

  • AMD Radeon™ RX 6000 series graphic cards.
  • Decode and color conversion support within DirectX® 12 pipeline.
  • Decode of VP9 and AV1 files on supported hardware.
  • Encode features to support importance maps, picture management, output timeout, statistics and throughput ceilings.
  • Pre-Encode filter within Encode Pre-Processing component.
  • Updated samples with Pre-Encode filter and frame injection functionality.

Benefits

The AMF SDK may be used in developing wireless display, remote desktop, video editing, transcode and playback applications. Specifically, developers can use the AMF SDK for accessing AMD media accelerators for video encoding and decoding and color space conversions.

The AMF SDK allows optimization of application performance by utilizing CPU, GPU compute shaders and hardware accelerators for media processing. These optimizations are applicable to a wide range of applications such as gaming or content creation. Programming of AMD Video Engines (UVD and VCE blocks) is also an important part of the functionality that AMF provides to developers.

Requirements

  • AMD Radeon™ Software Adrenalin 20.2.1 (19.50.19.01) or later.
  • Microsoft® Windows® 7, Microsoft® Windows® 8.1 or Microsoft® Windows® 10.
  • AMF 1.4.4 or later requires OCL_SDK_LIGHT.  Previous versions require  AMD APP SDK (Version 3.0 or later),  Microsoft® Windows® 10 SDK (Version 10586 as required by the build solution) and some samples require the Microsoft® Foundation Class Library.
  • Examples are built with Visual Studio® 2013, Visual Studio® 2015, Visual Studio® 2017, and Visual Studio® 2019.

Version history

  • Encode pre-analysis component to improve the perceived quality of encoded video.

Requires AMD Radeon™ Software Crimson 16.7.3 (16.30.2311) or later

Our other SDKs

AMD Radeon™ ProRender is our fast, easy, and incredible physically-based rendering engine built on industry standards that enables accelerated rendering on virtually any GPU, any CPU, and any OS in over a dozen leading digital content creation and CAD applications.

Radeon™ Machine Learning (Radeon™ ML or RML) is an AMD SDK for high-performance deep learning inference on GPUs.

Harness the power of machine learning to enhance images with denoising, enabling your application to produce high quality images in a fraction of the time traditional denoising filters take.

The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.

The AMD Display Library (ADL) SDK is designed to access display driver functionality for AMD Radeon™ and AMD FirePro™ graphics cards.

The AMD GPU Services (AGS) library provides software developers with the ability to query AMD GPU software and hardware state information that is not normally available through standard operating systems or graphics APIs.

VMA is our single-header, MIT-licensed, C++ library for easily and efficiently managing memory allocation for your Vulkan® games and applications.

AMD TrueAudio Next is a software development kit for GPU accelerated and multi-core high-performance audio signal processing.

AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.

The accelerated ray intersection library for DirectX®12, Vulkan®, HIP and CPU.

GPUPerfAPI provides access to GPU Performance Counters. It analyzes performance and execution characteristics of applications using a Radeon™ GPU.

Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.