AMD FidelityFX LPM provides an open source library to easily integrate HDR, and wide gamut tone and gamut mapping into your game.

Supports:

  • DirectX®12.
  • Vulkan®.

Download the latest version - v1.1

This release adds the following features:

  • Vulkan® support.

Features

High dynamic range (HDR)

Highly optimized

Open source, MIT license

Comparison

AMD FidelityFX LPM is highly configurable, allowing you to tweak the numerous parameters to create the look you require.

As seen in Godfall

"At Counterplay, we wanted Godfall to be the next generation of game that everyone has been waiting for. We aimed for the highest visual fidelity and unique art sensibility. With AMD’s FidelityFX LPM technology, it catapulted our vision beyond expectations.

During the production of Godfall, we continuously fine-tuned the art visuals. We understood our limitations with the current technology, which required everyone to spend an ungodly amount of time to find clever workarounds.  Ultimately, we achieved a style that we were mostly happy with, but something was still lacking. We had to take a step back; we needed to figure out why.

Everything looked last gen. The metals were not shiny enough. The armor pieces, the fires, the magical effects, the backgrounds all appeared muted and uninteresting. With little hope and time left to tinker, we thought we had to live with these deficiencies. When AMD approached us with FidelityFX LPM, we were amazed at the potential. Together, AMD and Counterplay worked feverishly to integrate this technology. Not only did FidelityFX LPM bring back the colors and vibrancy we envisioned, but it also helped solidify our goal. The players will now see shiny objects with great detail, bright environments without being overblown, and contrast without muddiness. Above all else, the biggest surprise was the HDR enhancements – the game is beautiful."

Version history

  • Initial release

Learn more about HDR and FreeSync

Useful links

A set of guidelines for developers on how to present options in the game’s user interface to enable/disable AMD FidelityFX Effects.

Find out what developers are saying about AMD FidelityFX.

More AMD FidelityFX effects

Cauldron Framework

Radeon™ Cauldron is our open source experimentation framework for DirectX®12 and Vulkan®.

Our other effects

FEMFX

A multithreaded CPU library for deformable material physics, using the Finite Element Method (FEM)

DepthOfFieldFX

The DepthOfFieldFX library provides a GCN-optimized Compute Shader implementation of Depth of Field using the Fast Filter Spreading approach.

GeometryFX

GeometryFX improves the rasterizer efficiency by culling triangles that do not contribute to the output in a pre-pass. This allows the full chip to be used to process geometry, and ensures that the rasterizer only processes triangles that are visible.

ShadowFX

ShadowFX library provides a scalable GCN-optimized solution for deferred shadow filtering. It supports uniform and contact hardening shadow (CHS) kernels.

TressFX

The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.