
Other AMD FidelityFX effects



















Rasterized with ray tracing
This release of the AMD FidelityFX™ SDK adds the following features:
This sample showcases the following AMD FidelityFX™ Hybrid Shadows functionality:
Left side: Shows an overlay where the tiles that have any ray tracing in them are written out with pure red and green.
Right side: Shows the shadow map.
![]() | A pixel (part of a tile) that needs ray tracing, but will not fire a ray. |
![]() | A pixel that will fire a ray. |
The AMD FidelityFX™ SDK 1.1.4 is a patch release that includes additions to API and fixes for issues discovered with AMD FSR 3.1.0 to 3.1.3.
Exposed 4 new tunings to reduce AMD FSR upscaler ghosting in newly disoccludded pixels or highly reactive pixels.
Changed the default value of fMinDisocclusionAccumulation
to -0.333
(from equivalent of 0.333
in AMD FSR 3.1.3) to reduce disocclusion ghosting.
Added ffxQueryGetProviderVersion
to get version info from created ffx-api context.
Exposed ffxDispatchDescFrameGenerationPrepareCameraInfo
as a linked struct. It is a required input to AMD FSR 3.1.4 and onwards for best quality.
Added frame generation debug checker support.
Dropped unused interpolation command lists if frame generation callback fails, to fix infinite wait at swapchain destruction.
General fixes to Vulkan® Frame Interpolation Swapchain.
General framework fixes and updates.
Frame pacing debug line added to Vulkan®.
Added new FFX error when create frame interpolation swapchain results in E_ACCESSDENIED
in DX12 due to overlay or capture software.
Enabled support for frame interpolation swapchain on Windows® 10 1909 and potentially earlier versions.
Fixed flipped disocclusion factor from previous and current backbuffer.
Fixed HDR mode issues in Cauldron sample.
Fixed MSVC C compile errors including ffx-api.
The AMD FidelityFX™ SDK 1.1.4 also updates the following to address select issues:
AMD FidelityFX™ Brixelizer GI 1.0.1
AMD FidelityFX™ Breadcrumbs 1.0.1