Software release blogs

GPUOpen chip

Looking for information about our software products?

The blogs on this page give detailed information about what’s in our new releases and updates, as well as guides on how you can use the new features.

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Don’t forget – you can find advice on developing with AMD hardware, ray tracing, Vulkan, DirectX, UE4, and lots more over in our Developer Guides

Featured posts

Radeon™ Developer Tool Suite

Our highly-acclaimed developer tool suite should be your first port of call when analyzing and optimizing your game or graphics application. Our tools engineers frequently write detailed blog posts to accompany major updates, making sure you’re able to take full advantage of the new features.

The Radeon Developer Tool Suite comprises of:
Radeon GPU ProfilerRadeon Raytracing AnalyzerRadeon Memory VisualizerRadeon GPU Analyzer, and Radeon™ Developer Panel.

Radeon GPU Profiler (RGP)

The Radeon GPU Profiler is a ground-breaking low-level optimization tool that provides detailed information on Radeon™ GPUs.

Understanding GPU context rolls

Learn what a context roll on our GPUs is, how they apply to the pipeline and how they’re managed, and what you can do to analyse them and find out if they’re a limiting factor in the performance of your game or application.

Radeon GPU Analyzer (RGA)

The Radeon GPU Analyzer is an offline compiler and performance analysis tool for DirectX®, Vulkan®, SPIR-V™, OpenGL®, and OpenCL™.

Radeon Memory Visualizer (RMV)

The Radeon Memory Visualizer allows you to gain a deep understanding of how your application uses memory for graphics resources. 

Radeon Raytracing Analyzer (RRA)

Our brand new Radeon Raytracing Analyzer allows you to investigate the performance of your raytracing applications and highlight potential bottlenecks.


Find out what we’ve been doing with our libraries and SDKs here!

Announcing Compressonator 3.2

The latest version of Compressonator is now available, featuring new BCn codec kernels, framework interfaces, cube maps, and more.


We’ve written some excellent guides, published here on GPUOpen, on how to use some of our effects, and we’ve also got guest blogs too! 

Note: Currently our standard FidelityFX effects have their documentation linked from their pages as they are available through their GitHub repos.

Hybrid ray tracing

While not strictly blogs, you should still be aware of our hybrid ray tracing samples – there’s excellent documentation linked from these pages.

Hybrid Shadows

Hybrid Shadows Sample

This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve higher quality and performance.

Radeon ProRender and HIP

Our engineers who work on Radeon ProRender and related areas regularly keep you updated on their latest developments.

Searchable table for all our software blogs

Looking for a searchable table of all our software blog posts? Well, you just found it!

We have lots more documentation for you to discover!

If slide decks are what you’re after, you’ll find 100+ of our finest presentations here. Plus there’s a handy list of our product manuals!

Developer guides

Browse our developer guides, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan, DirectX, UE4, and lots more.

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

Words not enough? How about pictures? How about moving pictures? We have some amazing videos to share with you!

The home of great performance and optimization advice for AMD RDNA™ 2 GPUs, AMD Ryzen™ CPUs, and so much more.


Discover our published publications.

There's even more to discover on AMD Developer Central