Capture

Examine

Investigate

Available as part of the Radeon™ Developer Tool Suite.

Radeon GPU Detective screenshot

Meet Radeon™ GPU Detective (RGD), a powerful tool for developers to help with post-mortem analysis of GPU crashes.

Supports:

  • DirectX® 12
  • Vulkan®

Download now - v1.3

This release adds support for Driver Experiments (for more information refer to the RGD documentation)

Benefits

Radeon™ GPU Detective allows you to easily and reliably capture AMD GPU crash dumps from your crashing DirectX® 12 and Vulkan® applications. A concise crash analysis report file will include detailed information that can help to narrow down the cause of the crash.

This command line tool makes the process simple with an intuitive and concise crash analysis summary and useful visualizations.

Gather your evidence

Capture AMD GPU crash dumps and generate crash analysis reports with ease.

RGD ensures you can reproduce the crash with minimum impact on your runtime performance.

Examine your execution

Understand the exact events which led to your crash using the execution marker tree. This tree visualizes the GPU work that was in progress in the moments leading to the crash.

You can insert user markers with custom strings in your code which will be presented in the crash analysis file.

				
					Command Buffer ID: 0x617 (Queue type: Direct)
=============================================
[>] "Frame 362 CL0"
 ├─[X] "Depth + Normal + Motion Vector PrePass"
 ├─[X] "Shadow Cascade Pass"
 ├─[X] "TLAS Build"
 ├─[X] "Classify tiles"
 ├─[X] "Trace shadows"
 ├─[X] ----------Barrier----------
 ├─[X] "Denoise shadows"
 ├─[X] "GltfPbrPass::DrawBatchList"
 ├─[X] "Skydome Proc"
 ├─[X] "GltfPbrPass::DrawBatchList"
 ├─[>] "DownSamplePS"
 │  ├─[X] ----------Barrier----------
 │  ├─[>] Draw(VertexCount=3, InstanceCount=1)
 │  ├─[>] Draw(VertexCount=3, InstanceCount=1)
 │  ├─[>] Draw(VertexCount=3, InstanceCount=1)
 │  ├─[>] Draw(VertexCount=3, InstanceCount=1)
 │  ├─[>] Draw(VertexCount=3, InstanceCount=1)
 │  └─[>] ----------Barrier----------
 ├─[>] "Bloom"
 │  ├─[>] "BlurPS"
 │  │  ├─[>] ----------Barrier----------
 │  │  ├─[>] Draw(VertexCount=3, InstanceCount=1)
 │  │  ├─[>] Draw(VertexCount=3, InstanceCount=1)
 │  │  └─[ ] ----------Barrier----------
 │  ├─[ ] ----------Barrier----------
 │  ├─[ ] Draw(VertexCount=3, InstanceCount=1)
 │  ├─[ ] Draw(VertexCount=3, InstanceCount=1)
 │  ├─[ ] "BlurPS"
 │  ├─[ ] Draw(VertexCount=3, InstanceCount=1)
 │  └─[ ] ----------Barrier----------
 └─[ ] "Indirect draw simple"
				
			

Probe any page faults

If a page fault is a suspect, check out the page fault summary section to begin your investigation.

This view provides details that can help to shed light on the crash cause, including the offending virtual address, a detailed list of the resources that have ever resided in that virtual address, with information that can help you identify the resources in your code, and a resource timeline that shows the events associated with these resources. 

				
					Timestamp            Event type        Resource type     Resource identifier     Resource size             Resource name
---------            ----------        -------------     -------------------     -------------             -------------
00:00:00.1145408     Create            Buffer            0xd9fb99b500000169      671088640 (640.00 MB)     VidMemBuffer  
00:00:00.1154752     Bind              Buffer            0xd9fb99b500000169      671088640 (640.00 MB)     VidMemBuffer  
00:00:00.1154752     Make Resident     Buffer            0xd9fb99b500000169      671088640 (640.00 MB)     VidMemBuffer  
00:00:01.1202400     Evict             Buffer            0xd9fb99b500000169      671088640 (640.00 MB)     VidMemBuffer  
				
			

Requirements

Driver

  • Latest Adrenalin Software driver (minimum version 24.9.1)

Supported GPUs

  • Radeon™ RX 6000 series
  • Radeon™ RX 7000 series

Supported graphics APIs

  • Direct3D® 12
  • Vulkan®

Supported OSs

  • Windows® 10
  • Windows® 11

Version history

This release adds support for Driver Experiments (for more information refer to the RGD documentation)

This release improves the default execution markers, adding the following information:

  • Index, vertex and instance counts for draw calls
  • Thread group count for compute dispatches
  • Improved default raytracing and mesh shader markers
  • Barriers
  • Queue type (Direct for graphics, Compute for compute)
  • This release adds support for Vulkan® applications.
  • First public release

Related content

Getting Started with Radeon™ GPU Detective 1.0

Radeon GPU Detective (RGD) is a brand-new tool which is designed to help you capture and investigate GPU crashes. This tutorial covers how to use RGD to capture a crash and how to interpret the results it produces.

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