Publications

Research Publications

There are many different research teams at AMD, and these teams frequently publish their discoveries (sometimes in conjunction with external partners) to share with others at conferences, in publications, and more.

One of our research teams, the Advanced Rendering Research Group, has a page here on GPUOpen.

The searchable table here points you in the direction of many of our published papers – take a look!

TitleInformationYear
PDFVideo Rater: A Framework for Subjective Evaluation of Rendering ArtifactsKarol Cyganik, AMD; Dariusz Brzezinski, Poznan University of Technology, Poland.
Eurographics 2026 Poster, May 2026. [2MB]
(Conference poster [1.7MB])
2026
PDFTemporally Stable Generative Illumination with a One-step Diffusion ModelHarish Anand, AMD; Alexandr Kuznetsov, AMD; SungYe Kim, AMD; Wojciech Uss, AMD; Wojciech Kaliński, AMD; Rama Harihara, AMD.
The 19th European Conference on Computer Vision -- ECCV 2026 Paper, September 2026. [110MB]
(Conference poster [5MB])
2026
PDFLightweight Attention-based Indirect IlluminationWojciech Uss, AMD; SungYe Kim, AMD; Wojciech Kaliński, AMD; Harish Anand, AMD; Alexandr Kuznetsov, AMD; Rama Harihara, AMD.
SIGGRAPH Posters 2026: Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, July 2026. [2MB]
2026
PDFGPU View-Adaptive Crack-Free Subdivision of Bézier SurfacesSeyedmasih Tabaei, Coburg University, Germany; Bastian Kuth, AMD, Germany; Max Oberberger, AMD, Germany; Quirin Meyer, Coburg University, Germany.
Eurographics Symposium on Rendering (2026). [15MB]
(Talk Recording - YouTube)
2026
PDFRay Tracing Massive Amounts of Animated GeometryHolger Gruen, AMD, Germany; Carsten Benthin, AMD, Germany; Michael Kern, AMD, Germany; David McAllister, AMD, USA.
Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 9, Issue 4, Article No. 49, June 2026. [14MB]
2026
PDFPEPS: Positional Encoding Projected SamplingGuillaume Perez, AMD, Spain; Janarbek Matai, AMD, USA; Takahiro Harada, AMD, USA.
Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 9, Issue 1, Article No. 8, May 2026. [3.5MB]
(Extended paper: https://arxiv.org/abs/2604.24167)
2026
PDFVoxel Deformation-Aware Neural Intersection Function
Kao, Chih-Chen; Makowski, Grzegorz; Fujieda, Shin; Harada, Takahiro.
Eurographics 2026 – Short Papers. The Eurographics Association. [4MB]
2026
PDFRay Tracing using HIP
Atsushi Yoshimura, Advanced Micro Devices, Inc., Japan. Kenta Eto, Advanced Micro Devices, Inc., Japan. Daniel Meister, Advanced Micro Devices, Inc., Japan. Takahiro Harada, Advanced Micro Devices, Inc., USA.
AMD Technical Report No. 26-01-4793, January, 2026. [30MB]
2026
PDFGeometric Integration for Neural Control VariatesDaniel Meister, AMD. Takahiro Harada, AMD.
COMPUTER GRAPHICS forum, Volume 44 (2025), Number 7. [40MB]
2025
PDFCardioid Caustics Generation with Conditional Diffusion ModelsWojciech Uss, AMD. Wojciech Kalinski, AMD. Alexandr Kuznetsov, AMD. Harish Anand, AMD. Sungye Kim, AMD.
Eurographics Conferences. EG 2025 - Short Papers. [5MB]
2025
PDFJoint Denoising and Upscaling via Multi-branch and Multi-scale Feature NetworkPawel Kazmierczyk, AMD. Sungye Kim, AMD. Wojciech Uss, AMD. Wojciech Kalinski, AMD. Tomasz Galaj, AMD. Mateusz Maciejewski, AMD. Rama Harihara, AMD.
Proc. ACM Comput. Graph. Interact. Tech., Vol. 8, No. 1, Article 16. Publication date: May 2025. [73MB]
2025
PDFNeural Visibility Cache for Real-Time Light SamplingJakub Bokšanský, AMD. Carsten Faber, Daniel Meister, AMD.
Journal of Computer Graphics Techniques Vol. 14, No. 2, 2025. [133MB]
2025
PDFReal-Time GPU Tree GenerationBastian Kuth, Coburg University, Germany. Max Oberberger, AMD. Carsten Faber, Coburg University, Germany. Pirmin Pfeifer, AMD. Seyedmasih Tabaei, Coburg University, Germany. Dominik Baumeister, AMD. Quirin Meyer, Coburg University, Germany.
High Performance Graphics 2025. [27MB]
(Talk Recording - YouTube) (Paper Supplemental - YouTube)
2025
PDFGATE: Geometry-Aware Trained EncodingJakub Bokšanský, AMD. Daniel Meister, AMD. Carsten Benthin, AMD.
High Performance Graphics 2025. [116MB]
(Talk Recording - YouTube)
2025
PDFDOBB-BVH: Efficient Ray Traversal by Transforming Wide BVHs into Oriented Bounding Box Trees using Discrete RotationsMichael A. Kern, AMD. Alain Galvan, AMD. David Oldcorn, AMD. Daniel Skinner, AMD. Rohan Mehalwal, AMD. Leo Reyes Lozano, AMD. Matthäus G. Chajdas, Intel.
High Performance Graphics 2025. [84MB]
(Talk Recording - YouTube)
2025
PDFLSNIF: Locally-Subdivided Neural Intersection Function whitepaperShin Fujieda, Chih-Chen Kao, Takahiro Harada, Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 8, Issue 1. [112MB]2025
PDFA Numerically Stable Implementation of the von Mises–Fisher Distribution on S2Yusuke Tokuyoshi AMD Technical Report, No. 24-12-5053, January 2025. [1MB]2025
PDFTowards Practical Meshlet CompressionBastian Kuth, Coburg University, Germany. Max Oberberger, AMD. Felix Kawala, Coburg University, Germany & AMD. Sander Reitter, Coburg University, Germany & AMD. Sebastian Michel, Coburg University, Germany. Matthäus Chajdas, AMD. Quirin Meyer, Coburg University, Germany.
VMV 2024 [10MB] – Source code
2024
PDFHierarchical Light Sampling with Accurate Spherical Gaussian LightingYusuke Tokuyoshi, Sho Ikeda, Paritosh Kulkarni, and Takahiro Harada. SIGGRAPH ASIA 2024 Conference Papers, Article 82. [140MB] (Slides [84MB], Supplementary document [125MB], Supplementary images [750MB], Errata [215KB])2024
PDFRay Tracing Animated Displaced Micro-MeshesHolger Gruen, Carsten Benthin, Andrew Kensler, Joshua Barczak, and David McAllister. Pacific Graphics 2024. [17MB]2024
PDFHIPRT: A Ray Tracing Framework in HIPDaniel Meister, Paritosh Kulkarni, Aaryaman Vasishta, Takahiro Harada. High Performance Graphics 2024. [30MB]2024
PDFH-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy ConstructionCarsten Benthin, Daniel Meister, Joshua Barczak, Rohan Mehalwal, John Tsakok, Andrew Kensler. High Performance Graphics 2024. [0.5MB] (Supplemental video [23MB])2024
PDFDGF: A Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets with Arbitrary TopologiesJoshua Barczak, Carsten Benthin, David McAllister. High Performance Graphics 2024. [3MB] (Supplemental video [42MB])2024
PDFReal-Time Procedural Generation with GPU Work GraphsBastian Kuth, Coburg University, Germany. Max Oberberger, AMD. Carsten Faber, Coburg University, Germany. Dominik Baumeister, AMD. Matthäus Chajdas, AMD. Quirin Meyer, Coburg University, Germany. High Performance Graphics 2024. [32MB] (Supplemental video [85MB])2024
PDFNeural Texture Block CompressionShin Fujieda and Takahiro Harada, MAM-MANER Workshop at EGSR 2024. [43MB] (Slides [1.5MB])2024
PDFEfficient Visibility Reuse for Real-time ReSTIRYusuke Tokuyoshi, SIGGRAPH 2024 Talks, Article 20. [11.5MB] (Slides PDF [52MB], Supplemental PDF [30MB], MP4 video [455MB])2024
PDFBounded VNDF Sampling for the Smith–GGX BRDFYusuke Tokuyoshi* and Kenta Eto* (*Equal contributors), Proceedings of the ACM on Computer Graphics and Interactive Techniques, Vol. 7, No. 1 (I3D 2024) (2024). [150MB] (Supplemental PDF [735KB], images [367MB])2024
PowerPoint GPU Programming Primitives for Computer Graphics (course)Daniel Meister, Atsushi Yoshimura, Chih-Chen Kao, SIGGRAPH Asia 2023 (Course notes PDF [1.3MB], course notes link)2023
PDFBounded VNDF Sampling for Smith–GGX ReflectionsKenta Eto* and Yusuke Tokuyoshi* (*Equal contributors), SIGGRAPH Asia 2023 Technical Communications, Article 13 (Honorable Mention Award) (2023) (Supplemental PDF)2023
PDFReal-Time Rendering of Glossy Reflections Using Ray Tracing and Two-Level Radiance Caching
Kenta Eto, Sylvain Meunier, Takahiro Harada, Guillaume Boissé. SIGGRAPH Asia 2023.2023
PDFLocal Positional Encoding for Multi-Layer PerceptronsShin Fujieda, Atsushi Yoshimura, Takahiro Harada. Pacific Graphics 2023, Daejeon, South Korea (Supplemental PDF [28MB])2023
PDFIntroduction to GPU Radix SortTakahiro Harada and Lee Howes, Heterogeneous Computing with OpenCL, 20112011
PDFNeural Intersection FunctionShin Fujieda, Chih-Chen Kao, Takahiro Harada, High Performance Graphics 20232023
PDFSubspace Culling for Ray-Box IntersectionAtsushi Yoshimura, Takahiro Harada, Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 6, no. 1, article 8 (Supplemental PDF [1MB])2023
PDFEfficient Spatial Resampling Using the PDF SimilarityYusuke Tokuyoshi, Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 6, no. 1, article 4 (I3D 2023 Best Paper Runner-Up Award) (Slides [95MB], MP4 Video [785MB], Reference images [24MB])2023
PDFWeighted À-Trous Linear Regression (WALR) for Real-Time Diffuse Indirect Lighting DenoisingSylvain Meunier, Takahiro Harada. AMD Technical Report No. 22-12-1c2e, December 15 2022.2022
PDFGI-1.0: A Fast and Scalable Two-level Radiance Caching Scheme for Real-time Global IlluminationGuillaume Boissé, Sylvain Meunier, Heloise de Dinechin, Pieterjan Bartels, Alexander Veselov, Kenta Eto, Takahiro Harada.
Demo at SIGGRAPH 2022
(MP4 Video [173MB])
2022
LinkPerformance Comparison of Bounding Volume Hierarchies for GPU Ray TracingDaniel Meister (AMD) and Jirí Bittner (Czech Technical University in Prague), Journal of Computer Graphics Techniques (JCGT), vol. 11, no. 4, 1-19 (PDF)2022
PDFGeometry and Texture Streaming Architecture in Radeon ProRenderAtsushi Yoshimura, Sho Ikeda, Takahiro Harada
AMD Technical Report No. 22-10-daf5, October 13 2022
2022
PDFFused BVH to Ray Trace Level of Detail Meshes (Tech Report)Paritosh Kulkarni, Sho Ikeda, Takahiro Harada
AMD Technical Report, No. 22-10-b79d
2022
PaperFused BVH to Ray Trace Level of Detail MeshesParitosh Kulkarni, Sho Ikeda, Takahiro Harada
SIGGRAPH ASIA 2022, to appear.
2022
PDFCombining GPU Tracing Methods within a Single Ray QueryPieterjan Bartels, Takahiro Harada
SIGGRAPH ASIA 2022
2022
PDFProgressive Material CachingShin Fujieda, Takahiro Harada
SIGGRAPH ASIA 2022.
2022
PDFSpatiotemporal Variance-Guided Filtering for Motion BlurMax Oberberger, Matthäus G. Chajdas, Rüdiger Westermann, High Performance Graphics 2022 [87MB]
(Slides [3.2MB], MP4 Video [171MB])
2022
PDFHIP RT: A Ray Tracing Library in HIPTakahiro Harada, High Performance Graphics 2022 Hot3D [1.5MB]2022
PDFAccurate Diffuse Lighting from Spherical Gaussian LightsYusuke Tokuyoshi, SIGGRAPH 2022 Posters [7MB]
(Supplemental PDF [124KB], MP4 Video [212MB])
2022
PDFCompression and Interactive Visualization of Terabyte Scale Volumetric RGBA Data with Voxel-scale DetailsMehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba, SIGGRAPH 2022 Posters [7MB]2022
PDFMulti-Fragment Rendering for Glossy Bounces on the GPUAtsushi Yoshimura, Yusuke Tokuyoshi, Takahiro Harada, EGSR 2022 Industry Track [30MB]
(Presentation PDF [4MB])
2022
PDFStochastic Light Culling for Single Scattering in Participating MediaShin Fujieda, Yusuke Tokuyoshi, Takahiro Harada, Eurographics 2022 Short Papers [11MB]
(Supplemental PDF [360KB])
2022
PDFMulti-Resolution Geometric Representation using BoundingVolume Hierarchy for Ray TracingSho Ikeda, Paritosh Kulkarni, Takahiro Harada, AMD Technical Report, No. 22-02-f322 [14MB]2022
PDFTiled Reservoir Sampling for Many-Light RenderingYusuke Tokuyoshi, AMD Technical Report, No. 21-11-ecdc [93MB]2021
PDFWorld-space spatiotemporal reservoir reuse for ray-traced global illuminationGuillaume Boissé, SIGGRAPH Asia 2021 [33MB]2021
PDFViewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map SpaceTianchen Xu, Wei Zeng, Enhua Wu, SIGGRAPH ASIA 2021 [8MB]2021
PDFSparse Volume Rendering using Hardware Ray Tracing and Block WalkingMehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba, SIGGRAPH Asia 2021 [27MB]2021
LinkUnbiased VNDF Sampling for Backfacing Shading NormalsYusuke Tokuyoshi, SIGGRAPH ’21: ACM SIGGRAPH 2021 Talks, Article No. 8, pp 1–2 (2021)
(Abstract PDF [19MB] – Supplemental PDF [7MB])
2021
LinkHierarchical Russian Roulette for Vertex ConnectionsYusuke Tokuyoshi, Takahiro Harada, ACM Transactions on Graphics, Vol. 38, Issue 4, No. 36, pp 1–12
(Paper PDF, Supplemental PDF 1 – PDF 2 – PDF 3 – PDF 4)
2019
LinkEnergy-efficient Global Illumination Algorithms for Mobile Devices using Dynamic Voltage and Frequency ScalingYoung J. Kim, SeongKi Kim, Takahiro Harada, Computers & Graphics Vol. 70, 198-2052018
LinkBidirectional Path Tracing Using Backward Stochastic Light CullingYusuke Tokuyoshi, Takahiro Harada, SIGGRAPH ’18: ACM SIGGRAPH 2018 Talks, Article No. 70, pp 1–2
(Abstract PDF – Slides PDF – Supplemental PDF)
2018
LinkStochastic Light Culling for VPLs on GGX MicrosurfacesYusuke Tokuyoshi, Takahiro Harada, Computer Graphics Forum, 36 (4), pp 55-63 (Paper PDF – Slides PDF – Video MP4 – Supplemental PDF)2017
LinkStochastic Light CullingYusuke Tokuyoshi, Takahiro Harada, The Journal of Computer Graphics Techniques, Vol. 5, No. 1, pp 35-60
(Paper PDF – Video 1 MP4 – Video 2 MP4)
2016
LinkTexel shadingKarl Hillesland, Jason Yang, EG ’16: Proceedings of the 37th Annual Conference of the European Association for Computer Graphics: Short Paper, pp 73–762016
LinkThe quest for the ray tracing APIA. Keller, I. Wald, T. Harada, D. Kozlov, R. Karrenberg, L. Peterson, T. Hector, SIGGRAPH ’16: ACM SIGGRAPH 2016 Courses, No. 25, pp 12016
PaperA framework to transform in-core GPU algorithms to out-of-core algorithmsTakahiro Harada, I3D ’16: Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games February, pp 179–1802016
PaperSemi-Static Load Balancing for Low Latency Ray Tracing on Heterogeneous Multiple GPUsTakahiro Harada, GPU Pro 72016
LinkSimulation and rendering for millions of grass bladesZengzhi Fan, Hongwei Li, Karl Hillesland, Bin Sheng, i3D ’15: Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, pp 55–602015
PaperRendering Vector Displacement Mapped Surfaces in a GPU Ray TracerTakahiro Harada, GPU Pro 62015
PaperTwo-Level Constraint Solver and Pipelined Local Batching for Rigid Body Simulation on GPUsTakahiro Harada, GPU Pro 52014
PaperRay Tracing Irregularly Distributed Samples on Multiple GPUsTakahiro Harada, Masahiro Fujita, High Performance Graphics Poster2014
LinkMicro-buffer Rasterization Reduction Method for Environment Lighting Using Point-based RenderingTakahiro Harada, Graphics Interface, pp 95-1022014
LinkTridiagonal Matrix Formulation for Inextensible Hair Strand SimulationDongsoo Han and Takahiro Harada, Workshop on Virtual Reality Interaction and Physical Simulation, pp 11-162016
PaperOpenGL and DirectXKarl Hillesland, SA ’13: SIGGRAPH Asia 2013 Courses, No. 10, pp 1–792013
PaperGPU compute for graphicsKarl Hillesland, SA ’13: SIGGRAPH Asia 2013 Courses, No.: 9, pp 1–1232013
PaperForward+: A Step Toward Film-style Shading in Real TimeTakahiro Harada, Jay McKee, Jason C. Yang, GPU Pro 42013
LinkReal-time Hair Simulation with Efficient Hair Style PreservationDongsoo Han and Takahiro Harada, Workshop on Virtual Reality Interaction and Physical Simulation, pp 45-512012
LinkForward+: Bringing Deferred Lighting to the Next LevelTakahiro Harada, Jay McKee, Jason C. Yang, Eurographics 2012 – Short Papers, pp 5-8 (2012)2012
LinkRecent Advances in Real-Time Collision and Proximity Computations for Games and SimulationsFrye, Stephen and Harada, Takahiro and Kim, Young J. and Yoon, Sung-eui, Eurographics 2012 – Tutorials2012
LinkA 2.5D culling for Forward+Takahiro Harada, SA ’12: SIGGRAPH Asia 2012 Technical Briefs, No. 18, pp 1–42012
PaperCompute for graphicsKarl Hillesland, SA ’12: SIGGRAPH Asia 2012 Courses, No.: 4, pp 1–942012
LinkA framework for rendering complex scattering effects on hairXuan Yu, Jason C. Yang, Justin Hensley, Takahiro Harada, Jingyi Yu, I3D ’12: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp 111–1182012
LinkA space-efficient and hardware-friendly implementation of PtexSujeong Kim, Karl Hillesland, Justin Hensley, SA ’11: SIGGRAPH Asia 2011 Sketches, No.: 31, pp 1–22011
LinkHeterogeneous particle-based simulationTakahiro Harada, SA ’11: SIGGRAPH Asia 2011 Sketches, No.: 19, pp 1–22011
LinkRecent advances in real-time collision and proximity computations for games and simulationsSung-eui Yoon, Young J. Kim, Takahiro Harada, SA ’10: ACM SIGGRAPH ASIA 2010 Courses, No.: 22, pp 1–1102010
LinkReal-time collision culling of a million bodies on graphics processing unitsFuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim, ACM Transactions on Graphics, Vol. 29, (6), No. 154, pp 1–82010
LinkReal-time concurrent linked list construction on the GPUJason C. Yang, Justin Hensley, Holger Grün, Nicolas Thibieroz, EGSR’10: Proceedings of the 21st Eurographics conference on Rendering, pp 1297-13042010
LinkReal-time Hybrid Hair RenderingErik S. V. Jansson, Matthäus G. Chajdas, Jason Lacroix, Ingemar Ragnemalm. EGSR 2019.2019
LinkTiled light treesYuriy O’Donnell, Matthäus G. Chajdas. Accepted to ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2017.2017

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