Presentations
Whether it’s Powerpoints or PDFs from events, or slides from one of our videos, we’ve listed our 100+ presentations in this handy searchable table!
Title | Information | Event | Year |
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Presented by Gregory Mitrano (AMD) [5.3MB] | Other | 0 |
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AMD TrueAudio Next is a software development kit for GPU accelerated and multi-core high-performance audio signal processing. [0.3MB] | None | 0 |
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This paper presents novel algorithms that optimize the order in which triangles are rendered, to improve post-transform vertex cache efficiency as well as for view-independent overdraw reduction. [2.45MB] | None | 0 |
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Presented by Dave Oldcorn, Software Engineering Fellow, AMD; Evan Hart, Principal Engineer, NVIDIA [4.7MB] | GDC | 2015 |
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Presented by Alistair Brown, Director of Graphics Programming, Cloud Imperium [120MB] | GDC | 2015 |
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Presented by Gareth Thomas, Developer Technology Engineer, AMD [27.4MB] | GDC | 2015 |
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Presented by Layla Mah, Lead Architect, VR & Advanced Rendering, AMD [34.7MB] | GDC | 2015 |
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Presented by Gordon Selley and Sigal Algranaty, Software Development Engineers, AMD [24.9MB] | GDC | 2015 |
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Presented by Jason Stewart, Software Engineer, AMD and Uriel Doyon, 3D Programmer, Eidos-Montréal [25MB] | GDC | 2015 |
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Presented by Dave Oldcorn, Software Engineering Fellow, AMD; Stephan Hodes, Developer Technology Engineer, AMD; Max McMullen, Principal Development Lead, Microsoft; Dan Baker, Graphics Architect, Oxide Games [4.1MB] | GDC | 2015 |
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Keynote presented by Scott Aylor, Corporate Vice President & GM, AMD Embedded Solutions [13.6MB] | Embedded WC, Germany | 2015 |
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Presented by Raghunath Rao, Ph.D. and Harris Gasparakis, Ph.D. [3.1MB] | Embedded WC, Germany | 2015 |
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Presented by Mazen Salloum [8.9MB] | Embedded WC, Germany | 2015 |
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Presented by Stephan Hodes, AMD [0.7MB] | GDC Europe | 2015 |
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Presented by Gareth Thomas (AMD), Alex Dunn (NVIDIA) [1.2MB] | GDC | 2016 |
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Presented by Graham Sellers (AMD), Timothy Lottes (AMD), Matthaeus Chajdas (AMD) [1.5MB] | GDC | 2016 |
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Presented by Doron Ofek (AMD) [1.7MB] | GDC | 2016 |
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Stephan Hodes (AMD), Dave Oldcorn (AMD), Dan Baker (Oxide) [1.6MB] | GDC | 2016 |
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Presented by Matthaeus Chajdas (AMD) [6MB] | GDC | 2016 |
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Presented by Timothy Lottes (AMD) [8.3MB] | GDC | 2016 |
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Presented by Guennadi Riguer (AMD) [3.6MB] | GDC | 2016 |
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Presented by Takahiro Harada (AMD), Dmitry Kozlov (AMD) [49.5MB] | GDC | 2016 |
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Presented by Nicolas Thibieroz (AMD), Jason Stewart (AMD), Dmitry Kozlov (AMD), Doron Ofek (AMD), Jean-Normand Bucci (Eidos Montreal) and others [5.0MB] | GDC | 2016 |
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Presented by Dominik Witczak (AMD) at the University of Lodz in Poland [1.7MB] | Other | 2016 |
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Presented by Joseph Greathouse, Kent Knox, Kiran Varaganti and Mayank Daga (AMD) and Jakub Pola (University of Wrocaw and Vratis, Ltd.) [1.7MB] | IWOCL, Vienna | 2016 |
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Radeon-Rays is a GPU intersection acceleration library with basic support for heterogeneous systems. AMD developed Radeon-Rays to help developers get the most out of AMD GPUs and CPU or APUs, as well as save them from maintaining hardware-dependent code. [1.0MB] | None | 2016 |
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Advanced Graphics Techniques Tutorial. Presented by Gareth Thomas (AMD) [0.7MB] | GDC | 2017 |
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Advanced Graphics Techniques Tutorial. Presented by David Lively (AMD) & Holger Gruen (NVIDIA) [2.1MB] | GDC | 2017 |
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Advanced Graphics Techniques Tutorial. Presented by Alex Dunn (NVIDIA) & Stephan Hodes (AMD) [0.9MB] | GDC | 2017 |
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Advanced Graphics Techniques Tutorial. Presented by Tiago Rodrigues (Ubisoft Montreal) [13.2MB] | GDC | 2017 |
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Advanced Graphics Techniques Tutorial. Presented by Karl Hillesland (AMD) [0.8MB] | GDC | 2017 |
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Presented by Matthaeus Chajdas (AMD) [1.2MB] | GDC | 2017 |
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Presented by Timothy Lottes (AMD) [0.7MB] | GDC | 2017 |
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Presented by Eric Larsen (AMD) and Dongsoo Han (AMD) [0.8MB] | GDC | 2017 |
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Presented by Raul Aguaviva (AMD) & Dan Baker (Oxide Games) [2.5MB] | GDC | 2017 |
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Presented by Mikhail Mironov (AMD) & Pavel Siniavine (AMD) [1.9MB] | GDC | 2017 |
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Presented by Dmitry Kozlov (AMD) & Takahiro Harada (AMD) [4.3MB] | GDC | 2017 |
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Capsaicin and Cream Session [Video]. Presented by Arne Schober (Epic) [1.3MB] | GDC | 2017 |
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Capsaicin and Cream Session [Video]. Presented by Aras Pranckevicius (Unity) [3.8MB] | GDC | 2017 |
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Capsaicin and Cream Session [Video]. Presented by Stephanie Hurlburt (Binomial) [0.3MB] | GDC | 2017 |
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Capsaicin and Cream Session [Video]. Presented by Tamas Rabel (Creative Assembly) [2.5MB] | GDC | 2017 |
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Capsaicin and Cream Session [Video]. Presented by Tom Sanocki (Limitless) and Dave Wilkinson (AMD) [1.1MB] | GDC | 2017 |
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Capsaicin and Cream Session [Video]. Presented by Dan Baker (Oxide) [1.2MB] | GDC | 2017 |
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Presented by Kenneth Mitchell (AMD) & Elliot Kim (AMD) [1.9MB] | GDC | 2017 |
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This document describes the environment, organization and program state of AMD ‘Vega’ Generation devices. It details the instruction set and the microcode formats native to this family of processors that are accessible to programmers and compilers. [4.7MB] | None | 2017 |
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Advanced Graphics Techniques Tutorial. Presented by Max McMullen (Microsoft), Max Aizenshtein (Futuremark) [6.3MB] | GDC | 2018 |
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Advanced Graphics Techniques Tutorial. Presented by Adam Sawicki (AMD) [1.7MB] | GDC | 2018 |
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Advanced Graphics Techniques Tutorial. Presented by Tatu Aalto (Remedy) [12.6MB] | GDC | 2018 |
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Advanced Graphics Techniques Tutorial. Presented by Sebastian Aaltonen (Second Order) [24.4MB] | GDC | 2018 |
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Advanced Graphics Techniques Tutorial. Presented by Alen Ladavac (Croteam) [5.8MB] | GDC | 2018 |
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Advanced Graphics Techniques Tutorial. Presented by Bane Grujic (Ubisoft), Cristian Cutocheras (AMD) [808MB] | GDC | 2018 |
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AMD Sponsored Session. Presented by Takahiro Harada [3.0MB] | GDC | 2018 |
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AMD Sponsored Session. Presented by Gordon Selley (AMD), Baldur Karlsson (RenderDoc), Navin Patel (AMD), Herb Marselas (AMD), Budi Purnomo (AMD) [11.8MB] | GDC | 2018 |
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AMD Sponsored Session. Presented by Zheng Qiqiang (Netease), Sean Skelton (AMD) [173.0MB] | GDC | 2018 |
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AMD Sponsored Session. Presented by Jason Stewart (AMD), Rolando Caloca (Epic) [10.6MB] | GDC | 2018 |
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AMD Sponsored Session. Presented by Timothy Lottes [10.2MB] | GDC | 2018 |
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AMD Sponsored Session. Presented by Ken Mitchell (AMD), Elliot Kim (AMD) [1.4MB] | GDC | 2018 |
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Presented by Adam Sawicki at Digital Dragons, Kraków, Poland [Video] [15.3MB] | Digital Dragons | 2018 |
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4C 2018. Presented by Lou Kramer (AMD) in Prague [Video] [2.9MB] | 4C | 2018 |
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Reboot DEVELOPRED 2019. [Video] Presented by Jordan Logan (AMD) and Nikolai Petrov (Saber Interactive) [1.4MB] | Reboot DEVELOPRED 2019 | 2019 |
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Advanced Graphics Techniques Tutorial. Presented by Calle Lejdfors (Ubisoft), Raul Aguaviva (AMD) [52MB]] | GDC | 2019 |
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Advanced Graphics Techniques Tutorial. Presented by Alen Ladavac (Croteam) [22MB] | GDC | 2019 |
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Advanced Graphics Techniques Tutorial. Presented by Dominik Baumeister (AMD) [81MB] | GDC | 2019 |
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Advanced Graphics Techniques Tutorial. Presented by Aurelio Reis [81MB] | GDC | 2019 |
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Advanced Graphics Techniques Tutorial. Presented by Anton Krupkin (Saber), Denis Sladkov (Saber) [88MB] | GDC | 2019 |
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Advanced Graphics Techniques Tutorial. Presented by Matt Pettineo (Ready at Dawn) [24MB] | GDC | 2019 |
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Advanced Graphics Techniques Tutorial. Presented by Mark Mihelich (Studio Wildcard), Tim Tcheblokov (NVIDIA) [99MB] | GDC | 2019 |
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AMD Sponsored Session. Presented by Dmitry Kozlov (AMD), Max Gridnev (Saber) [2.6MB] | GDC | 2019 |
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AMD Sponsored Session. Presented by Ken Mitchell (AMD) [2.2MB] | GDC | 2019 |
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AMD Sponsored Session. Presented by Lakulish Antani (Valve), Carl Wakeland (AMD) [31MB] | GDC | 2019 |
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AMD Sponsored Session. Presented by Ojiro Tanaka (Capcom), Ash Smith (AMD) [44MB] | GDC | 2019 |
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AMD Sponsored Session. Presented by Timothy Lottes (AMD), Jordan Logan (AMD) [19MB] | GDC | 2019 |
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AMD Sponsored Session. Presented by Amit Ben-Moshe (AMD), Rodrigo Urra (AMD) [11MB] | GDC | 2019 |
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Vulkanised 2019. Presented by Lou Kramer, 20 May 2019, Vulkanised, Cambridge, UK [3.6MB] | Vulkanised | 2019 |
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Nordic Game, Malmö, Sweden. Presented by Dominik Baumeister, 23 May 2019. [4.0MB] | Nordic Game | 2019 |
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AMD Developer Day. Presented by Lou Kramer, June 2019 [54.1MB] | AMD Developer Day | 2019 |
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Presented by Adam Sawicki, 27 May 2019, Digital Dragons, Kraków, Poland [2.1MB] | Digital Dragons | 2019 |
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FEMFX is a multithreaded CPU library for deformable material physics, using the Finite Element Method (FEM). This document provides a walkthrough for constructing a simple wooden barrel. [5.5MB] | None | 2019 |
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Game Industry Conference 2020. [Video] Presented by Lou Kramer (AMD) [1.0MB] | GIC 2020 | 2020 |
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Let’s Build… 2020 Virtual Event. [Video] Presented by Ken Mitchell (AMD) [8MB] | Let’s Build… | 2020 |
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Let’s Build… 2020 Virtual Event. [Video] Presented by Lou Kramer (AMD) [2MB] | Let’s Build… | 2020 |
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Let’s Build… 2020 Virtual Event. [Video] Presented by Matthaeus Chajdas (AMD) and Nicolai Haehnle (AMD)[8MB] | Let’s Build… | 2020 |
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Let’s Build… 2020 Virtual Event. [Video] [PPTX 50Mb] Presented by Jason Lacroix (AMD)[5MB] | Let’s Build… | 2020 |
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Let’s Build… 2020 Virtual Event. [Video] Presented by Gordon Selley (AMD) Chris Hesik (AMD) and Amit Ben-Moshe (AMD)[5MB] | Let’s Build… | 2020 |
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Let’s Build… 2020 Virtual Event. [Video] Presented by Dimitry Kozlov (AMD) and Takahiro Harada (AMD)[55MB] | Let’s Build… | 2020 |
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Presented by Dominik Baumeister (AMD) and Matthaeus Chajdas (AMD) at TU Munich, June 2020 [1.3MB] | TU Munich | 2020 |
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The Game Engineering team – in collaboration with other colleagues around the company – has put together an RDNA architecture presentation containing doodles, notes and explanation about the structure of RDNA, how it works, and the differences from our previous architectures. [1.0MB] | None | 2020 |
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Official RDNA Whitepaper, hosted on amd.com. [2.1MB] | None | 2020 |
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This document describes the environment, organization and program state of AMD ‘RDNA’ Generation devices. It details the instruction set and the microcode formats native to this family of processors that are accessible to programmers and compilers. [4.0MB] | None | 2020 |
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This document describes the environment, organization and program state of AMD ‘Vega’ 7nm Generation devices. It details the instruction set and the microcode formats native to this family of processors that are accessible to programmers and compilers. [4.2MB] | None | 2020 |
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Microsoft® Game Stack Live 2021. [Video] Presented by Ken Mitchell, AMD Game Engineering[17MB] | Microsoft® Game Stack Live 2021 | 2021 |
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Microsoft® Game Stack Live 2021. [Video] Presented by Dominik Baumeister (AMD) [74MB] | Microsoft® Game Stack Live 2021 | 2021 |
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Games Industry Conference 2021. [Video] Presented by Lou Kramer (AMD) [3.2MB] | GIC 2021 | 2021 |
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[Video] Presented by Takahiro Harada (AMD) [3.1MB] | None | 2021 |
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Digital Dragons 2021. [Video] Presented by Adam Sawicki (AMD) [2.3MB] | Digital Dragons 2021 | 2021 |
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Presented by Jason Lacroix (AMD) [0.6MB] | None | 2021 |
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Presented by Jordan Logan (AMD) [0.2MB] | None | 2021 |
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Digital Dragons 2022. [Video] Presented by Daniel Isheden (Avalanche Studios Group) and Lou Kramer (AMD) [3.7MB] | Digital Dragons 2022 | 2022 |
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Reboot DEVELOPBLUE 2022. Presented by Adam Sawicki (AMD) [1.6MB] | Reboot DEVELOPBLUE 2022 | 2022 |
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Reboot DEVELOPBLUE 2022. Presented by Dihara Wijetunga (AMD) [31.2MB] | Reboot DEVELOPBLUE 2022 | 2022 |
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Reboot DEVELOPBLUE 2022. Presented by Mattias Liljeson (AMD) [6.9MB] | Reboot DEVELOPBLUE 2022 | 2022 |
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Advanced Graphics Summit. Presented by Zhuo Chen (AMD) [4.1MB] [Video] | GDC 2022 | 2022 |
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GDC 2022. [Video] Presented by Ken Mitchell (AMD) [1.8MB] | GDC 2022 | 2022 |
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GDC 2022. [Video] Presented by Teppei Ono (Luminous Productions) and Aurélien Sérandour (AMD) [11.2MB] | GDC 2022 | 2022 |
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GDC 2022. [Video] Presented by Christopher Hesik and Can Alper (AMD) [9.6MB] | GDC 2022 | 2022 |
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GDC 2022. [Video] Presented by Stephanie Brenham (Ubisoft Toronto) and Ihor Szlachtycz (AMD) [6.2MB] | GDC 2022 | 2022 |
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GDC 2022. [Video] Presented by Thomas Arcila and Colin Riley (AMD) [1.9MB] | GDC 2022 | 2022 |
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GDC 2022. [Video] Presented by Gilles Marion (Arkane Studios Lyon) and Lou Kramer (AMD) [8.5MB] | GDC 2022 | 2022 |
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Presented by Lukasz Izdebski (AMD) [3MB] |
GIC 2023 | 2023 |
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Reboot DEVELOPBLUE 2023. Presented by Lou Kramer (AMD) [1.8MB] | Reboot DEVELOPBLUE 2023 | 2023 |
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AMD Sponsored Session. Presented by Stephan Hodes (AMD) [2MB] |
GDC 2023 | 2023 |
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AMD Sponsored Session. Presented by Jason Lacroix (AMD) [2MB] |
GDC 2023 | 2023 |
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AMD Sponsored Session. Presented by Lou Kramer (AMD) [2MB] | GDC 2023 | 2023 |
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AMD Sponsored Session. Presented by John Hartwig and Ken Mitchell (AMD) [2MB] | GDC 2023 | 2023 |
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AMD Sponsored Session. Presented by Chris Hesik and Can Alper (AMD) [6MB] | GDC 2023 | 2023 |
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AMD Sponsored Session. Presented by David Ziman (AMD) [2MB] | GDC 2023 | 2023 |
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Presented by François Guthmann (AMD) [6MB] |
GPC 2024 | 2024 |
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Presented by Lukasz Izdebski (AMD) [61MB] |
Digital Dragons 2024 | 2024 |
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Presented by Miguel Petersen (Striking Distance Studios) and Lou Kramer (AMD) [3MB] |
Digital Dragons 2024 | 2024 |
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Advanced Graphics Summit. Presented by Matthäus Chajdas (AMD) [6MB] |
GDC 2024 | 2024 |
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AMD Sponsored Session. Presented by Lou Kramer (AMD) and Max Oberberger (AMD) [2.7MB] |
GDC 2024 | 2024 |
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AMD Sponsored Session. Presented by Colin Riley (AMD) and Hampus Siversson (Massive Entertainment) [2.8MB] |
GDC 2024 | 2024 |
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AMD Sponsored Session. Presented by Ken Mitchell (AMD) [2.4MB] |
GDC 2024 | 2024 |
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AMD Sponsored Session. Presented by Dihara Wijetunga (AMD) [6.9MB] |
GDC 2024 | 2024 |
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AMD Sponsored Session. Presented by Amit Mulay (AMD) and Chris Hesik (AMD) [6.2MB] |
GDC 2024 | 2024 |
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AMD Sponsored Session. Presented by Miguel Petersen (Striking Distance Studios) [0.7MB] |
GDC 2024 | 2024 |
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AMD Sponsored Session. Presented by Adam Sawicki (AMD), Amit Mulay (AMD), Marco Bouterse (Nixxes Software) [0.9MB] |
GDC 2024 | 2024 |
Manuals
Browsable software manuals
Looking for something on site at GPUOpen? We currently have the following manuals available, with many more to follow in the near future!
While we grow our on site manual collection, you can still find many of our them elsewhere. This table will help you locate the links for manuals for our tools, SDKs, and effects.
All PDF manuals
Title | Description | Category |
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The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur. | Effect |
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FEMFX is a multithreaded CPU library for deformable material physics, using the Finite Element Method (FEM). | Effect |
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LiquidVR provides a Direct3D 11-based interface for applications to get access to the following GPU features regardless of whether a VR device is installed on a system. | Effect |
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FidelityFX Denoiser contains a collection of highly optimized denoiser implementations for specific use cases. | Effect |
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AMD FidelityFX Variable Shading (VS) provides an open source header implementation to easily integrate Variable Rate Shading into your game. The effect works by analyzing luminance variance in the previous frame and uses motion vectors to generate a shading rate image. | Effect |
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Contrast Adaptive Sharpening (CAS) is a low overhead adaptive sharpening algorithm with optional up-sampling. | Effect |
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AMD FidelityFX Super Resolution 2 (FSR 2) is an open source, high-quality solution for producing high resolution frames from lower resolution inputs. | Effect |
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AMD FidelityFX LPM provides an open source library to easily integrate HDR, and wide gamut tone and gamut mapping into your game. | Effect |
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AMD FidelityFX Parallel Sort provides an open source header implementation to easily integrate a highly optimized compute-based radix sort into your game. | Effect |
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AMD FidelityFX Single Pass Downsampler (SPD) provides an RDNA?-optimized solution for generating up to 12 MIP levels of a texture. | Effect |
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AMD FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) is an RDNA-optimized implementation of ambient occlusion. | Effect |
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High-fidelity reflections in your scene, without costing the earth. AMD FidelityFX Stochastic Screen Space Reflections (SSSR) uses your rendered frame to create brilliant reflections. | Effect |
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AMD FidelityFX Super Resolution (FSR) is our open source, high-quality solution for producing high resolution frames from lower resolution inputs. | Effect |
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The RapidFire SDK provides an interface for cloud gaming and virtualization applications to reduce the encoding latency by utilizing AMD FirePro GPUs. | SDK |
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Radeon Rays is a GPU intersection acceleration library with basic support for heterogeneous systems. AMD developed Radeon-Rays to help developers get the most out of AMD GPUs and CPU or APUs, as well as save them from maintaining hardware-dependent code. | SDK |
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The AMD GPU Services (AGS) library provides software developers with the ability to query AMD GPU software and hardware state information that is not normally available through standard operating systems or graphics APIs. | SDK |
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The AMD Display Library (ADL) SDK is designed to access display driver functionality for AMD Radeon and AMD FirePro graphics cards. | SDK |
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The Advanced Media Framework SDK provides developers with optimal access to AMD GPUs for multimedia processing. This SDK may be used in developing wireless display, remote desktop, video editing, transcode and playback applications. | SDK |
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Cauldron is a framework for rapid prototyping that is used in AMD SDK samples and effects. | SDK |
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The Vulkan Memory Allocator (VMA) library provides a simple and easy to integrate API to help you allocate memory for Vulkan? buffer and image storage. | SDK |
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The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX12 buffers and textures. | SDK |
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OCAT shows how well a game is performing on your machine in real-time with low overhead. Provides an in-game overlay with the current frame rate to give you an at-a-glance overview of instantaneous performance. | Tool |
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AMD TrueAudio Next is a software development kit for GPU accelerated and multi-core high-performance audio signal processing. These are the build instructions. | Tool |
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AMD Radeon ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images. | Tool |
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Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies. | Tool |
Just after our ISAs or MES firmware spec?
Our ISA guides are intended for programmers writing application and system software, including operating systems, compilers, loaders, linkers, device drivers, and system utilities.
Micro engine scheduler (MES) firmware is responsible for the scheduling of the graphics and compute work on the AMD RDNAâ„¢ 3 GPUs.
Is this you? Then you’ll find what you need related to programming our GPU architectures on this page!
Tutorials and release info more your thing?
While we have shared links to our product manuals below, you may be looking for more of a general guide or how-to for a tool, effect, or SDK, or want to learn about the features in its latest release.
We’ve got a dedicated product blog page here on GPUOpen with a wide range of posts covering the above!
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